My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch
Zap
Witch Bandit
Barbarian Barrel
Knight Witch Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch Bandit
Fireball
Witch Bandit
Poison
Witch
Lightning
Knight Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Bandit Fireball Freeze Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Knight Freeze Witch Bandit Mega Knight
Knight
Zap Fireball Witch
Fireball
Zap Mirror Knight Freeze Mega Knight
Mirror
Zap Fireball Freeze
Freeze
Zap Fireball Mirror
Witch
Zap Knight Bandit Mega Knight
Bandit
Zap Witch Mega Knight
Mega Knight
Zap Fireball Witch Bandit

Defense Synergies 4 13

Zap
Fireball Mirror Mega Knight Knight Witch Bandit
Knight
Zap Fireball Witch
Fireball
Zap Mirror Knight Freeze Bandit Mega Knight
Mirror
Zap Fireball Mega Knight
Freeze
Fireball Mega Knight
Witch
Zap Knight Bandit Mega Knight
Bandit
Zap Fireball Witch Mega Knight
Mega Knight
Zap Fireball Mirror Freeze Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Zap Knight Witch Bandit Mega Knight
Witch Mega Knight Knight Freeze Bandit
Witch Knight Bandit Mega Knight
Fireball Mega Knight
Fireball Freeze Zap Bandit Mega Knight
Zap Fireball Freeze Witch
Zap Fireball Bandit Mega Knight
Witch
Knight Bandit Mega Knight
Witch Zap Knight Fireball Freeze Bandit Mega Knight
Zap Fireball Witch
Mega Knight Zap Knight Fireball Freeze Witch Bandit
Fireball Mega Knight Zap Freeze Witch
Knight Bandit Mega Knight
Zap Fireball Freeze Bandit Mega Knight
Mega Knight Knight Fireball Witch
Fireball Mega Knight Zap Knight Witch Bandit
Zap Freeze Witch Knight Fireball Bandit Mega Knight
Mega Knight Knight Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball Witch Bandit
Fireball Bandit Zap Knight Mega Knight
Bandit Mega Knight Zap Knight Witch
Mega Knight Zap Knight Fireball Bandit
Knight Witch Bandit Mega Knight
Fireball Zap Freeze Witch
Knight Fireball Witch Bandit
Mega Knight Knight
Zap Freeze Mega Knight Knight Fireball Witch Bandit
Witch
Mega Knight Knight Witch
Mega Knight Zap Fireball
Mega Knight Knight Fireball Witch Bandit
Fireball Witch Mega Knight
Witch Zap Knight Fireball Freeze
Mega Knight Zap Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze Bandit
Fireball Zap Bandit
Fireball Bandit
Knight Fireball Freeze
Fireball Zap Mega Knight
Fireball Zap Freeze Witch
Witch
Fireball Zap Freeze
Fireball Zap Bandit
Fireball
Zap Knight Fireball Bandit
Fireball Zap
Knight Fireball Bandit
Fireball Freeze Bandit
Zap Fireball
Zap Fireball Witch Bandit
Fireball Bandit Mega Knight
Fireball Freeze
Zap Fireball Bandit Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Freeze Fireball Witch Mega Knight
Witch
Fireball Zap Witch Bandit
Fireball Zap Witch Bandit Mega Knight
Fireball Zap Bandit
Zap Fireball Witch
Zap Fireball Freeze Witch
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball Freeze
Mega Knight
Fireball
Zap Fireball Freeze Witch Bandit
Fireball Zap Witch
Freeze
Fireball
Fireball Knight Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch Bandit Mega Knight

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