My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Bandit
The Log
Goblin Gang Goblin Barrel Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Bandit
Fireball
Goblin Gang Wizard Goblin Barrel Bandit
Poison
Goblin Gang Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Goblin Gang Goblin Barrel Bandit Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows The Log Bandit Mega Knight
Arrows
Zap Goblin Barrel Bandit Mega Knight
Goblin Gang
Goblin Barrel Bandit
Wizard
Bandit Mega Knight
Goblin Barrel
Goblin Gang Arrows Bandit Mega Knight
The Log
Zap Bandit Mega Knight
Bandit
Zap Arrows Goblin Gang Wizard Goblin Barrel The Log Mega Knight
Mega Knight
Zap Arrows Wizard Goblin Barrel The Log Bandit

Defense Synergies 2 13

Zap
Mega Knight Arrows Goblin Gang The Log Bandit
Arrows
Mega Knight Zap Bandit
Goblin Gang
Zap The Log Bandit
Wizard
The Log Bandit Mega Knight
Goblin Barrel
The Log
Zap Goblin Gang Wizard Bandit Mega Knight
Bandit
Zap Arrows Goblin Gang Wizard The Log Mega Knight
Mega Knight
Zap Arrows Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Zap Goblin Gang The Log Bandit Mega Knight
Goblin Gang Mega Knight Bandit
Goblin Gang Bandit Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Zap Bandit Mega Knight
Zap Arrows Goblin Gang Wizard
Zap Arrows The Log Bandit Mega Knight
Goblin Gang
Goblin Gang Bandit Mega Knight
Goblin Gang Zap Arrows Wizard The Log Bandit Mega Knight
Arrows Zap Goblin Gang Wizard
Mega Knight Zap Goblin Gang Wizard The Log Bandit
Wizard Mega Knight Zap Arrows Goblin Gang The Log
Goblin Gang Bandit Mega Knight
Zap Goblin Gang The Log Bandit Mega Knight
Wizard Mega Knight Arrows Goblin Gang
Arrows Mega Knight Zap Goblin Gang Wizard The Log Bandit
Zap Arrows Wizard The Log Bandit Mega Knight
Goblin Gang Wizard Mega Knight Arrows The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Bandit Zap Arrows Goblin Gang Wizard The Log Mega Knight
Goblin Gang Bandit Mega Knight Zap The Log
Goblin Gang Mega Knight Zap The Log Bandit
Goblin Gang Bandit Mega Knight
Arrows Wizard Zap Goblin Gang
Goblin Gang Bandit
Mega Knight
Zap Mega Knight The Log Bandit
Goblin Gang
Mega Knight
Mega Knight Zap Arrows The Log
Mega Knight Goblin Gang Wizard Bandit
Wizard Mega Knight
Goblin Gang Zap The Log
Arrows Mega Knight Zap Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows Zap The Log Bandit
Arrows The Log Bandit
Arrows The Log
Wizard Zap Arrows The Log Mega Knight
Arrows Wizard Zap
Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard Bandit
Goblin Gang
Zap Arrows Wizard The Log Bandit
Zap Arrows Wizard
The Log Bandit
Arrows Bandit
Zap Arrows The Log
Zap Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit Mega Knight
Arrows
Zap Arrows Wizard The Log Bandit Mega Knight
Zap Arrows Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard Mega Knight
Arrows The Log Zap Wizard Bandit
Zap Arrows Wizard The Log Bandit Mega Knight
Zap Arrows The Log Bandit
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard The Log Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard The Log
Zap Goblin Gang Bandit
Zap Arrows Wizard
Arrows The Log
Goblin Gang Wizard Mega Knight
Arrows The Log Zap Wizard
Zap Arrows
Mega Knight
Zap Goblin Gang The Log
Zap
Zap The Log Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: