My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Lumberjack Night Witch
Zap
Bandit Inferno Dragon Night Witch
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Lumberjack Night Witch
The Log
Bandit Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Electro Wizard Night Witch
Lightning
Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Bandit Electro Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Ghost Bandit Lumberjack Night Witch Mega Knight
Royal Ghost
Zap Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Zap Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Royal Ghost Bandit Electro Wizard Night Witch Mega Knight
Night Witch
Zap Lumberjack Mega Knight
Mega Knight
Inferno Dragon Zap Royal Ghost Bandit Electro Wizard Lumberjack Night Witch

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Royal Ghost Bandit Inferno Dragon Lumberjack Night Witch
Royal Ghost
Zap Electro Wizard Mega Knight
Bandit
Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Royal Ghost Bandit Inferno Dragon Lumberjack Night Witch Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Lumberjack
Zap Bandit Electro Wizard
Night Witch
Zap Electro Wizard Mega Knight
Mega Knight
Zap Royal Ghost Bandit Electro Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Lumberjack Zap Bandit Electro Wizard Night Witch Mega Knight
Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Zap Royal Ghost Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Inferno Dragon Zap Night Witch
Zap Bandit Electro Wizard Mega Knight
Inferno Dragon Lumberjack Night Witch
Royal Ghost Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Zap Royal Ghost Bandit Lumberjack Night Witch Mega Knight
Inferno Dragon Zap Electro Wizard Night Witch
Lumberjack Night Witch Mega Knight Zap Bandit Electro Wizard
Mega Knight Zap Royal Ghost Electro Wizard Lumberjack Night Witch
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Zap Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack Night Witch
Mega Knight Zap Royal Ghost Bandit Electro Wizard Lumberjack Night Witch
Zap Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Royal Ghost Mega Knight Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Royal Ghost Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Bandit Electro Wizard Night Witch
Bandit Inferno Dragon Lumberjack Night Witch Mega Knight
Zap Electro Wizard
Bandit Electro Wizard Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Bandit Lumberjack Night Witch
Mega Knight
Electro Wizard Zap Inferno Dragon Lumberjack Night Witch
Mega Knight Zap Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Royal Ghost Bandit Electro Wizard
Bandit
Zap Mega Knight
Zap
Zap
Zap Bandit
Electro Wizard Lumberjack Night Witch
Zap Bandit Electro Wizard
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Night Witch
Zap Bandit Electro Wizard Mega Knight
Zap Mega Knight
Night Witch Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Royal Ghost Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Zap Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Bandit Night Witch Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bandit Night Witch
Zap Electro Wizard
Electro Wizard Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Bandit Electro Wizard Mega Knight

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