My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Elixir Collector Prince Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Bandit
Giant Snowball
Minions Zappies Princess
Zap
Minions Zappies Prince Princess Bandit
Barbarian Barrel
Zappies Princess Bandit
The Log
Zappies Prince Princess Bandit
Earthquake
Zappies Elixir Collector
Arrows
Minions Zappies Princess
Royal Delivery
Minions Zappies Prince Princess Bandit
Fireball
Minions Zappies Elixir Collector Princess Bandit
Poison
Minions Zappies Elixir Collector Princess
Lightning
Elixir Collector Prince Bandit
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Princess Bandit Zappies Prince Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tornado Princess Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Prince Bandit
Zappies
Prince Bandit Mega Knight
Elixir Collector
Tornado
Princess Mega Knight
Prince
Mega Knight Minions Zappies Princess
Princess
Tornado Prince Mega Knight
Bandit
Minions Zappies Mega Knight
Mega Knight
Minions Prince Zappies Tornado Princess Bandit

Defense Synergies 0 14

Minions
Zappies Prince Bandit Mega Knight
Zappies
Minions Tornado Prince Bandit Mega Knight
Elixir Collector
Tornado
Zappies Prince Princess Mega Knight
Prince
Minions Zappies Tornado
Princess
Tornado Bandit Mega Knight
Bandit
Minions Zappies Princess Mega Knight
Mega Knight
Minions Zappies Tornado Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies
Minions Zappies Prince Bandit Mega Knight
Tornado Prince Mega Knight Minions Zappies Bandit
Prince Minions Zappies Bandit Mega Knight
Tornado Prince Princess Mega Knight
Tornado Minions Zappies Bandit Mega Knight
Minions Tornado Zappies Princess
Bandit Mega Knight
Zappies Minions Tornado Prince Princess
Tornado Zappies Prince Bandit Mega Knight
Minions Zappies Tornado Princess Bandit Mega Knight
Minions Zappies Tornado Princess
Prince Mega Knight Minions Zappies Bandit
Mega Knight Minions Zappies Tornado Prince Princess
Zappies Prince Bandit Mega Knight
Tornado Zappies Prince Bandit Mega Knight
Mega Knight Minions Zappies Tornado Prince
Mega Knight Minions Zappies Tornado Prince Bandit
Tornado Minions Zappies Princess Bandit Mega Knight
Zappies Tornado Prince
Mega Knight Minions Zappies Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Prince Bandit
Bandit Prince Mega Knight
Zappies Bandit Mega Knight Minions Prince
Prince Mega Knight Zappies Tornado Bandit
Zappies Prince Bandit Mega Knight
Minions Zappies Tornado Princess
Prince Minions Zappies Bandit
Mega Knight Zappies Prince
Mega Knight Minions Zappies Tornado Prince Bandit
Zappies
Mega Knight Minions Zappies Prince
Mega Knight Tornado Prince
Prince Mega Knight Zappies Bandit
Zappies Princess Mega Knight
Zappies Minions Tornado Prince
Minions Mega Knight Zappies Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Tornado Princess Bandit
Bandit
Prince
Mega Knight
Minions Tornado Princess
Tornado Princess
Tornado Princess
Tornado Bandit
Minions Tornado Prince
Tornado Prince Princess Bandit
Tornado Princess
Princess Bandit
Minions Princess Bandit
Princess Prince
Princess Bandit
Princess Bandit Mega Knight
Tornado
Minions
Prince Princess Bandit Mega Knight
Tornado Princess Mega Knight
Minions Prince Mega Knight
Tornado Princess
Tornado Prince
Tornado Princess Mega Knight
Tornado Princess Bandit
Tornado Prince Princess Bandit Mega Knight
Tornado Bandit
Tornado Princess
Minions Zappies
Bandit Mega Knight
Zappies Princess
Prince Mega Knight
Princess
Minions Zappies Prince Princess Bandit
Zappies Tornado Princess
Prince Princess Mega Knight
Princess
Tornado
Prince Mega Knight
Minions Zappies Tornado Princess
Zappies Tornado Princess
Tornado Prince Princess Bandit Mega Knight

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