My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Ice Spirit Knight Goblin Gang Ice Wizard Bandit
The Log
Ice Spirit Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Ice Wizard Bandit
Fireball
Goblin Gang Ice Wizard Bandit
Poison
Goblin Gang Ice Wizard
Lightning
Knight Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Goblin Gang Ice Wizard Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Bandit Mega Knight
Zap
Ice Spirit Knight The Log Ice Wizard Bandit Mega Knight
Knight
Ice Spirit Goblin Gang Zap The Log Ice Wizard
Goblin Gang
Knight Bandit
The Log
Zap Knight Bandit Mega Knight
Ice Wizard
Zap Knight Bandit
Bandit
Ice Spirit Zap Goblin Gang The Log Ice Wizard Mega Knight
Mega Knight
Ice Spirit Zap The Log Bandit

Defense Synergies 5 20

Ice Spirit
Zap Goblin Gang Knight The Log Ice Wizard Bandit Mega Knight
Zap
Ice Spirit Mega Knight Knight Goblin Gang The Log Ice Wizard Bandit
Knight
Goblin Gang Ice Wizard Ice Spirit Zap The Log
Goblin Gang
Ice Spirit Knight Zap The Log Ice Wizard Bandit
The Log
Ice Spirit Zap Knight Goblin Gang Ice Wizard Bandit Mega Knight
Ice Wizard
Knight Ice Spirit Zap Goblin Gang The Log Bandit Mega Knight
Bandit
Ice Spirit Zap Goblin Gang The Log Ice Wizard Mega Knight
Mega Knight
Zap Ice Spirit The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Ice Spirit Zap Knight Goblin Gang The Log Ice Wizard Bandit Mega Knight
Goblin Gang Mega Knight Knight Ice Wizard Bandit
Knight Goblin Gang Ice Wizard Bandit Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Ice Wizard Bandit Mega Knight
Ice Spirit Zap Goblin Gang Ice Wizard
Zap The Log Bandit Mega Knight
Goblin Gang Ice Wizard
Knight Goblin Gang Ice Spirit Ice Wizard Bandit Mega Knight
Goblin Gang Ice Wizard Zap Knight The Log Bandit Mega Knight
Zap Goblin Gang Ice Wizard
Mega Knight Ice Spirit Zap Knight Goblin Gang The Log Ice Wizard Bandit
Mega Knight Ice Spirit Zap Goblin Gang The Log
Knight Goblin Gang Bandit Mega Knight
Ice Spirit Zap Goblin Gang The Log Bandit Mega Knight
Mega Knight Knight Goblin Gang
Ice Spirit Mega Knight Zap Knight Goblin Gang The Log Ice Wizard Bandit
Zap The Log Ice Spirit Knight Ice Wizard Bandit Mega Knight
Goblin Gang Mega Knight Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Bandit
Bandit Zap Knight Goblin Gang The Log Mega Knight
Goblin Gang Bandit Mega Knight Ice Spirit Zap Knight The Log
Goblin Gang Mega Knight Zap Knight The Log Bandit
Knight Goblin Gang Bandit Mega Knight
Ice Spirit Zap Goblin Gang Ice Wizard
Goblin Gang Knight Ice Wizard Bandit
Mega Knight Knight
Zap Mega Knight Ice Spirit Knight The Log Bandit
Goblin Gang
Mega Knight Knight
Mega Knight Zap The Log
Mega Knight Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Ice Spirit Zap Knight The Log
Mega Knight Zap The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Zap The Log Ice Wizard Bandit
The Log Bandit
Knight The Log
Zap The Log Mega Knight
Ice Spirit Zap Ice Wizard
The Log
The Log Ice Spirit Zap Ice Wizard
The Log Zap Bandit
Goblin Gang
Zap Knight The Log Bandit
Zap
Knight The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Zap The Log Bandit Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Spirit Ice Wizard Mega Knight
The Log Zap Ice Wizard Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Zap Ice Wizard
Zap Ice Spirit
Zap The Log Bandit Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Ice Spirit Goblin Gang Bandit
Zap Ice Wizard
The Log
Knight Goblin Gang Mega Knight
The Log Zap
Zap
Mega Knight
Zap Ice Spirit Goblin Gang The Log
Zap
Zap The Log Bandit Mega Knight

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