My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Goblins Minions Balloon
Zap
Goblins Minions Balloon
Barbarian Barrel
Goblins Valkyrie Wizard
The Log
Goblins
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Valkyrie Wizard Balloon
Fireball
Minions Wizard Balloon
Poison
Minions Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Minions Valkyrie Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Balloon Mega Knight
Minions
Rage Mega Knight Valkyrie Balloon
Valkyrie
Balloon Goblins Minions Wizard
Wizard
Valkyrie Rage Balloon Mega Knight
Rage
Minions Balloon Wizard
Balloon
Arrows Valkyrie Rage Minions Wizard Mega Knight
Mega Knight
Minions Arrows Wizard Balloon

Defense Synergies 2 5

Goblins
Wizard
Arrows
Mega Knight Valkyrie
Minions
Valkyrie Mega Knight
Valkyrie
Minions Arrows Wizard
Wizard
Goblins Valkyrie Mega Knight
Rage
Balloon
Mega Knight
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Goblins Minions Valkyrie Mega Knight
Mega Knight Goblins Minions Valkyrie
Goblins Minions Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblins Minions Valkyrie Mega Knight
Minions Arrows Wizard
Arrows Valkyrie Mega Knight
Goblins Minions
Goblins Valkyrie Mega Knight
Goblins Minions Valkyrie Arrows Wizard Mega Knight
Arrows Minions Wizard
Mega Knight Minions Valkyrie Wizard
Valkyrie Wizard Mega Knight Goblins Arrows Minions
Mega Knight
Mega Knight
Wizard Mega Knight Goblins Arrows Minions Valkyrie
Arrows Mega Knight Goblins Minions Valkyrie Wizard
Arrows Valkyrie Wizard Minions Mega Knight
Valkyrie Wizard Mega Knight Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins
Arrows Valkyrie Wizard Mega Knight
Mega Knight Goblins Minions Valkyrie
Valkyrie Mega Knight
Valkyrie Mega Knight
Arrows Wizard Minions
Goblins Minions Valkyrie
Mega Knight Valkyrie
Mega Knight Goblins Minions Valkyrie
Mega Knight Minions Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblins Minions Valkyrie
Arrows Minions Valkyrie Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Minions
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Minions
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Minions
Arrows Wizard
Arrows
Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Minions
Mega Knight

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