My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Baby Dragon Lumberjack
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Baby Dragon Lumberjack Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Valkyrie Baby Dragon Lumberjack Mega Knight
Elite Barbarians
Zap Valkyrie Wizard Lumberjack Mega Knight
Valkyrie
Elite Barbarians Lumberjack Zap Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Lumberjack Mega Knight
Skeleton Army
Baby Dragon
Zap Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Zap Elite Barbarians Wizard Baby Dragon Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Baby Dragon Lumberjack

Defense Synergies 2 16

Zap
Mega Knight Elite Barbarians Valkyrie Skeleton Army Baby Dragon Lumberjack
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Wizard Baby Dragon Lumberjack
Wizard
Elite Barbarians Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army
Zap Wizard Lumberjack
Baby Dragon
Zap Valkyrie Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Wizard Skeleton Army Baby Dragon
Mega Knight
Zap Elite Barbarians Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Elite Barbarians Skeleton Army Lumberjack Zap Valkyrie Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Lumberjack Valkyrie Mega Knight
Elite Barbarians Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Valkyrie Baby Dragon Lumberjack Mega Knight
Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Valkyrie Lumberjack Mega Knight
Valkyrie Skeleton Army Zap Wizard Baby Dragon Lumberjack Mega Knight
Zap Wizard Baby Dragon
Skeleton Army Lumberjack Mega Knight Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Baby Dragon Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Skeleton Army Lumberjack
Mega Knight Zap Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon Lumberjack
Zap Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Elite Barbarians Lumberjack
Valkyrie Wizard Skeleton Army Mega Knight Elite Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Lumberjack Mega Knight Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Lumberjack Mega Knight
Wizard Zap Baby Dragon
Skeleton Army Elite Barbarians Valkyrie Lumberjack
Mega Knight Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Mega Knight Elite Barbarians Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Elite Barbarians Valkyrie Lumberjack
Skeleton Army Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Mega Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie Skeleton Army Baby Dragon Mega Knight
Elite Barbarians Skeleton Army Zap Valkyrie Baby Dragon Lumberjack
Valkyrie Mega Knight Zap Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians Lumberjack
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Mega Knight
Zap Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Elite Barbarians Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Army
Zap Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Lumberjack Mega Knight
Zap Wizard Baby Dragon
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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