My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard
Giant Snowball
Mega Minion Miner Graveyard
Zap
Graveyard
Barbarian Barrel
Wizard Graveyard
The Log
Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Miner Graveyard
Fireball
Mega Minion Wizard
Poison
Mega Minion Wizard Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Freeze Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Miner Mini P.E.K.K.A Freeze Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Miner Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Mega Minion Mini P.E.K.K.A Freeze Miner Mega Knight
Mega Minion
Arrows Miner Graveyard Mega Knight
Mini P.E.K.K.A
Arrows Wizard Graveyard Mega Knight
Wizard
Mini P.E.K.K.A Miner Mega Knight
Freeze
Graveyard Arrows
Miner
Arrows Mega Minion Wizard Graveyard Mega Knight
Graveyard
Arrows Freeze Mega Minion Mini P.E.K.K.A Miner Mega Knight
Mega Knight
Arrows Mega Minion Mini P.E.K.K.A Wizard Miner Graveyard

Defense Synergies 1 12

Arrows
Mega Knight Mega Minion Mini P.E.K.K.A
Mega Minion
Arrows Wizard Freeze Miner Mega Knight
Mini P.E.K.K.A
Arrows Wizard Freeze
Wizard
Mega Minion Mini P.E.K.K.A Freeze Mega Knight
Freeze
Mega Minion Mini P.E.K.K.A Wizard Mega Knight
Miner
Mega Minion Mega Knight
Graveyard
Mega Knight
Arrows Mega Minion Wizard Freeze Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Mini P.E.K.K.A Mega Minion Mega Knight
Mini P.E.K.K.A Mega Knight Mega Minion Freeze
Mini P.E.K.K.A Mega Minion Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Freeze Mega Minion Mega Knight
Mega Minion Arrows Wizard Freeze
Arrows Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Miner Mega Knight
Arrows Mega Minion Wizard Freeze Mega Knight
Arrows Mega Minion Wizard
Mini P.E.K.K.A Mega Knight Wizard Freeze
Wizard Mega Knight Arrows Mega Minion Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Freeze Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Mega Minion Wizard
Arrows Wizard Freeze Mega Minion Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Mega Minion Mini P.E.K.K.A Wizard Miner Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Arrows Wizard Freeze
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Mega Minion Mini P.E.K.K.A
Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Mega Minion Mini P.E.K.K.A Freeze
Arrows Mega Knight Mega Minion Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Miner
Arrows Miner
Arrows Freeze
Wizard Arrows Mega Knight
Arrows Wizard Mega Minion Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Miner Wizard
Mini P.E.K.K.A
Miner Arrows Wizard
Arrows Wizard
Miner
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Miner Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Wizard Mega Knight
Mega Minion
Arrows Miner Wizard
Arrows Wizard Miner Mega Knight
Miner Arrows
Arrows Wizard
Mega Minion Wizard Freeze
Mega Minion Mini P.E.K.K.A
Arrows Wizard Miner Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard
Freeze
Arrows Mega Minion Wizard
Freeze
Arrows
Miner Mega Minion Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Minion Mega Knight
Freeze
Freeze Miner Mega Knight

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