My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Furnace Witch Inferno Dragon
Zap
Bats Goblin Gang Furnace Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Witch
The Log
Goblin Gang Hog Rider Furnace Witch
Earthquake
Goblin Gang Hog Rider Furnace Witch
Arrows
Bats Goblin Gang Furnace Witch
Royal Delivery
Bats Goblin Gang Hog Rider Witch Inferno Dragon
Fireball
Goblin Gang Hog Rider Furnace Witch Inferno Dragon
Poison
Bats Goblin Gang Furnace Witch
Lightning
Furnace Witch Inferno Dragon
Rocket
Hog Rider Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Hog Rider Furnace Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Inferno Dragon
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Bats Arrows Goblin Gang Furnace Witch Mega Knight
Furnace
Hog Rider
Witch
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Hog Rider Witch

Defense Synergies 1 7

Bats
Inferno Dragon Mega Knight
Arrows
Mega Knight Furnace
Goblin Gang
Furnace Inferno Dragon
Hog Rider
Furnace
Arrows Goblin Gang
Witch
Mega Knight
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Goblin Gang Furnace Witch Mega Knight
Goblin Gang Furnace Witch Mega Knight Bats Inferno Dragon
Witch Inferno Dragon Bats Goblin Gang Furnace Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Furnace Mega Knight
Bats Furnace Inferno Dragon Arrows Goblin Gang Witch
Arrows Mega Knight
Witch Inferno Dragon Goblin Gang Furnace
Goblin Gang Mega Knight
Bats Goblin Gang Witch Arrows Furnace Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Furnace Witch
Furnace Mega Knight Bats Goblin Gang Witch
Mega Knight Bats Arrows Goblin Gang Furnace Witch
Inferno Dragon Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Furnace Witch
Arrows Mega Knight Bats Goblin Gang Furnace Witch
Arrows Furnace Witch Bats Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Witch
Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Furnace Witch
Goblin Gang Mega Knight Bats
Goblin Gang Witch Inferno Dragon Mega Knight
Arrows Furnace Bats Goblin Gang Witch
Goblin Gang Bats Furnace Witch
Mega Knight Inferno Dragon
Mega Knight Bats Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Arrows
Mega Knight Goblin Gang Witch
Furnace Witch Mega Knight
Goblin Gang Witch Bats Furnace Inferno Dragon
Bats Arrows Mega Knight Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Furnace Mega Knight
Arrows Bats Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Bats Goblin Gang
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Furnace Witch Mega Knight
Witch Inferno Dragon
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Furnace Witch
Bats Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Witch
Arrows Witch
Arrows
Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Bats Goblin Gang Witch
Bats Witch
Witch Mega Knight

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