My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Recruits Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Hog Rider Miner
Giant Snowball
Skeletons Bats Royal Recruits Mega Minion Hog Rider Miner
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Royal Recruits
The Log
Skeletons Royal Recruits Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats Royal Recruits
Royal Delivery
Skeletons Bats Royal Recruits Mega Minion Hog Rider Miner
Fireball
Mega Minion Hog Rider
Poison
Bats Royal Recruits Mega Minion
Lightning
Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mega Minion Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Mega Minion Miner Hog Rider Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Miner Mega Knight Royal Recruits Mega Minion
Arrows
Hog Rider Mega Minion Miner Mega Knight
Royal Recruits
Bats Hog Rider
Mega Minion
Bats Arrows Miner Mega Knight
Hog Rider
Bats Arrows Royal Recruits Mega Knight
Miner
Bats Arrows Mega Minion Mega Knight
Mega Knight
Bats Arrows Mega Minion Hog Rider Miner

Defense Synergies 1 9

Skeletons
Bats Mega Minion
Bats
Skeletons Royal Recruits Mega Knight
Arrows
Mega Knight Mega Minion
Royal Recruits
Bats Mega Minion
Mega Minion
Skeletons Arrows Royal Recruits Miner Mega Knight
Hog Rider
Miner
Mega Minion Mega Knight
Mega Knight
Arrows Bats Mega Minion Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion
Skeletons Bats Royal Recruits Mega Minion Mega Knight
Mega Knight Skeletons Bats Royal Recruits Mega Minion
Royal Recruits Skeletons Bats Mega Minion Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Skeletons Bats Mega Minion Mega Knight
Bats Mega Minion Arrows
Arrows Royal Recruits Mega Knight
Skeletons Royal Recruits
Skeletons Royal Recruits Miner Mega Knight
Bats Skeletons Arrows Royal Recruits Mega Minion Mega Knight
Arrows Mega Minion Bats
Royal Recruits Mega Knight Skeletons Bats
Mega Knight Bats Arrows Royal Recruits Mega Minion
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Skeletons Bats Arrows Royal Recruits
Arrows Mega Knight Bats Royal Recruits Mega Minion
Arrows Bats Royal Recruits Mega Minion Mega Knight
Royal Recruits
Royal Recruits Mega Knight Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Skeletons
Arrows Mega Minion Miner Mega Knight
Royal Recruits Mega Knight Skeletons Bats
Royal Recruits Mega Knight Bats
Royal Recruits Skeletons Mega Knight
Arrows Skeletons Bats
Royal Recruits Skeletons Bats Mega Minion
Mega Knight Royal Recruits
Royal Recruits Mega Knight Skeletons Bats Mega Minion
Royal Recruits Skeletons Mega Minion
Mega Knight Bats Royal Recruits Mega Minion
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Skeletons
Royal Recruits Mega Knight
Royal Recruits Skeletons Bats Mega Minion
Bats Arrows Mega Knight Royal Recruits Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Miner
Arrows Miner
Arrows Royal Recruits
Arrows Mega Knight
Arrows Bats Mega Minion
Arrows
Arrows
Arrows Miner
Bats
Miner Arrows Royal Recruits
Arrows
Miner
Arrows
Arrows
Arrows
Arrows Royal Recruits Mega Knight
Arrows
Bats
Arrows Mega Minion Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Mega Minion
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows
Bats Arrows
Bats Mega Minion
Mega Minion
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Royal Recruits
Arrows Mega Minion
Arrows
Miner Mega Minion Mega Knight
Arrows
Arrows
Royal Recruits Mega Minion Mega Knight
Bats Royal Recruits
Bats
Royal Recruits Miner Mega Knight

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