My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards
Giant Snowball
Archers Mega Minion Furnace Goblin Barrel Guards
Zap
Archers Furnace Goblin Barrel Guards
Barbarian Barrel
Archers Furnace Goblin Barrel Guards
The Log
Archers Furnace Goblin Barrel Guards
Earthquake
Archers Furnace Goblin Barrel Guards
Arrows
Archers Furnace Goblin Barrel Guards
Royal Delivery
Archers Mega Minion Goblin Barrel Guards
Fireball
Archers Mega Minion Furnace Goblin Barrel
Poison
Archers Mega Minion Furnace Guards
Lightning
Mega Minion Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mega Minion Goblin Barrel Guards Fireball Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Mega Minion Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mega Knight
Arrows
Fireball Archers Mega Minion Goblin Barrel Mega Knight
Mega Minion
Arrows Fireball Furnace Mega Knight
Fireball
Arrows Mega Minion Mega Knight
Furnace
Mega Minion Goblin Barrel
Goblin Barrel
Arrows Furnace Guards Mega Knight
Guards
Goblin Barrel
Mega Knight
Archers Arrows Mega Minion Fireball Goblin Barrel

Defense Synergies 1 12

Archers
Mega Minion Furnace Guards Mega Knight
Arrows
Mega Knight Mega Minion Fireball Furnace
Mega Minion
Archers Arrows Furnace Guards Mega Knight
Fireball
Arrows Mega Knight
Furnace
Archers Arrows Mega Minion Guards
Goblin Barrel
Guards
Archers Mega Minion Furnace
Mega Knight
Arrows Archers Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mega Minion Furnace Mega Knight
Furnace Mega Knight Archers Mega Minion
Mega Minion Furnace Guards Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Archers Mega Minion Furnace Guards Mega Knight
Mega Minion Furnace Archers Arrows Fireball
Arrows Fireball Mega Knight
Furnace
Guards Archers Mega Knight
Archers Guards Arrows Mega Minion Fireball Furnace Mega Knight
Arrows Mega Minion Archers Fireball Furnace
Furnace Mega Knight Fireball Guards
Fireball Mega Knight Arrows Mega Minion Furnace Guards
Furnace Mega Knight
Fireball Furnace Mega Knight
Mega Knight Arrows Fireball Furnace
Arrows Fireball Mega Knight Archers Mega Minion Furnace Guards
Arrows Furnace Archers Mega Minion Fireball Guards Mega Knight
Mega Knight Archers Arrows Fireball Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Fireball Furnace
Fireball Archers Arrows Mega Minion Mega Knight
Guards Mega Knight Furnace
Guards Mega Knight Fireball
Guards Mega Knight
Arrows Fireball Furnace Archers
Guards Archers Mega Minion Fireball Furnace
Mega Knight
Mega Knight Mega Minion Fireball
Mega Minion Guards
Mega Knight Mega Minion Guards
Mega Knight Arrows Fireball Guards
Mega Knight Fireball Guards
Archers Fireball Furnace Mega Knight
Guards Archers Mega Minion Fireball Furnace
Arrows Mega Knight Archers Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Furnace Mega Knight
Arrows Fireball Mega Minion Furnace
Archers Arrows Furnace
Arrows Fireball
Arrows Fireball
Fireball Guards
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace Mega Knight
Arrows Fireball
Archers Arrows Mega Minion Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace Mega Knight
Mega Minion
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball Furnace
Mega Minion Fireball Guards
Mega Minion Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Fireball Guards
Fireball Archers Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mega Knight
Arrows Fireball
Arrows Fireball
Mega Minion Mega Knight
Fireball Guards
Fireball
Fireball Mega Knight

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