My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Balloon
Zap
Bats Archers Balloon
Barbarian Barrel
Archers Tesla Electro Wizard
The Log
Archers
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Balloon Electro Wizard
Fireball
Archers Tesla Balloon Electro Wizard
Poison
Bats Archers Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Tesla Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap
Zap
Arrows Balloon Electro Wizard Bats Archers Mega Knight
Archers
Zap Arrows Balloon Mega Knight
Arrows
Zap Balloon Archers Mega Knight
Tesla
Balloon
Bats Zap Arrows Archers Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Mega Knight
Mega Knight
Bats Zap Archers Arrows Balloon Electro Wizard

Defense Synergies 3 13

Bats
Zap Tesla Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Archers Arrows Tesla
Archers
Zap Tesla Electro Wizard Mega Knight
Arrows
Mega Knight Zap Tesla
Tesla
Bats Zap Archers Arrows Electro Wizard
Balloon
Electro Wizard
Zap Bats Archers Tesla Mega Knight
Mega Knight
Zap Arrows Bats Archers Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Bats Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Archers Electro Wizard
Tesla Bats Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Bats Zap Archers Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Zap Archers Arrows
Zap Arrows Tesla Electro Wizard Mega Knight
Tesla
Archers Tesla Electro Wizard Mega Knight
Bats Archers Electro Wizard Zap Arrows Tesla Mega Knight
Arrows Tesla Bats Zap Archers Electro Wizard
Tesla Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Arrows Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Arrows Electro Wizard
Arrows Tesla Mega Knight Bats Zap Archers Electro Wizard
Zap Arrows Bats Archers Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Bats Archers Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tesla Electro Wizard
Electro Wizard Zap Archers Arrows Tesla Mega Knight
Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Tesla Electro Wizard
Tesla Mega Knight
Arrows Bats Zap Archers Tesla Electro Wizard
Bats Archers Tesla Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Bats
Tesla
Mega Knight Bats Tesla
Mega Knight Zap Arrows Electro Wizard
Mega Knight Tesla
Archers Tesla Mega Knight
Tesla Electro Wizard Bats Zap Archers
Bats Arrows Mega Knight Zap Archers Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap
Archers Arrows
Arrows Zap
Arrows Zap
Bats Electro Wizard
Zap Arrows Electro Wizard
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Archers Arrows Electro Wizard Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Archers Arrows Electro Wizard
Zap Electro Wizard Bats
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Bats Archers
Zap Archers Arrows Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight

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