My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Sparky
Giant Snowball
Bats Archers Hog Rider Witch
Zap
Bats Archers Witch Sparky
Barbarian Barrel
Archers Witch Electro Wizard Sparky
The Log
Archers Hog Rider Witch Sparky
Earthquake
Archers Hog Rider Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Hog Rider Witch Electro Wizard Sparky
Fireball
Archers Hog Rider Witch Electro Wizard Sparky
Poison
Bats Archers Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Hog Rider Electro Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Sparky
Zap
Hog Rider Electro Wizard Sparky Bats Archers Witch Mega Knight
Archers
Zap Hog Rider Mega Knight
Hog Rider
Bats Zap Archers Witch Electro Wizard Mega Knight
Witch
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Sparky Mega Knight
Sparky
Zap Bats Electro Wizard
Mega Knight
Bats Zap Archers Hog Rider Witch Electro Wizard

Defense Synergies 2 13

Bats
Zap Electro Wizard Sparky Mega Knight
Zap
Electro Wizard Mega Knight Bats Archers Witch Sparky
Archers
Zap Witch Electro Wizard Mega Knight
Hog Rider
Witch
Zap Archers Electro Wizard Mega Knight
Electro Wizard
Zap Bats Archers Witch Mega Knight
Sparky
Bats Zap
Mega Knight
Zap Bats Archers Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Sparky Bats Zap Witch Electro Wizard Mega Knight
Witch Sparky Mega Knight Bats Archers Electro Wizard
Witch Sparky Bats Electro Wizard Mega Knight
Sparky Mega Knight
Bats Zap Archers Electro Wizard Mega Knight
Bats Electro Wizard Zap Archers Witch
Zap Electro Wizard Sparky Mega Knight
Witch Sparky
Archers Electro Wizard Sparky Mega Knight
Bats Archers Witch Electro Wizard Zap Mega Knight
Bats Zap Archers Witch Electro Wizard
Sparky Mega Knight Bats Zap Witch Electro Wizard
Sparky Mega Knight Bats Zap Witch Electro Wizard
Sparky Electro Wizard Mega Knight
Zap Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bats Witch Electro Wizard
Mega Knight Bats Zap Archers Witch Electro Wizard
Zap Witch Bats Archers Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Bats Archers Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Witch Electro Wizard Sparky
Electro Wizard Zap Archers Mega Knight
Mega Knight Bats Zap Witch Electro Wizard Sparky
Mega Knight Bats Zap Electro Wizard Sparky
Witch Sparky Mega Knight
Bats Zap Archers Witch Electro Wizard
Sparky Bats Archers Witch Electro Wizard
Mega Knight Sparky
Zap Electro Wizard Mega Knight Bats Witch Sparky
Witch Sparky
Mega Knight Bats Witch Sparky
Mega Knight Zap Electro Wizard
Mega Knight Witch Sparky
Archers Witch Sparky Mega Knight
Witch Electro Wizard Sparky Bats Zap Archers
Bats Mega Knight Zap Archers Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Zap Sparky Mega Knight
Bats Zap Witch
Archers Witch Sparky
Zap
Zap
Bats Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap Archers
Sparky
Zap Sparky
Zap Witch Sparky
Sparky Mega Knight
Sparky
Bats Sparky
Zap Archers Electro Wizard Sparky Mega Knight
Zap Witch Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Witch Sparky Mega Knight
Witch
Zap Witch Electro Wizard Sparky
Zap Witch Sparky Mega Knight
Zap Sparky
Bats Zap Archers Witch Electro Wizard Sparky
Zap Electro Wizard Bats Witch
Sparky
Zap Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Bats Archers Witch
Zap Archers Witch Electro Wizard
Electro Wizard Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Bats Witch Electro Wizard Sparky
Bats Zap Witch Electro Wizard
Zap Witch Electro Wizard Sparky Mega Knight

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