My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Hunter Electro Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Hunter Electro Dragon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Tombstone Electro Dragon
Zap
Fire Spirit Archers Tombstone Goblin Giant
Barbarian Barrel
Fire Spirit Archers Tombstone Hunter Magic Archer
The Log
Fire Spirit Archers Tombstone Hunter
Earthquake
Archers Tombstone
Arrows
Fire Spirit Archers Tombstone
Royal Delivery
Fire Spirit Archers Hunter Electro Dragon Magic Archer
Fireball
Archers Tombstone Hunter Electro Dragon Magic Archer
Poison
Archers Tombstone Hunter Electro Dragon Magic Archer
Lightning
Tombstone Hunter Electro Dragon Magic Archer
Rocket
Hunter Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Hunter Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Tombstone Fireball Hunter Magic Archer Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Tombstone Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant
Archers
Electro Dragon Goblin Giant
Tombstone
Fireball
Goblin Giant Magic Archer
Hunter
Goblin Giant
Electro Dragon
Archers Goblin Giant Magic Archer
Goblin Giant
Fireball Fire Spirit Archers Hunter Electro Dragon Magic Archer
Magic Archer
Fireball Electro Dragon Goblin Giant

Defense Synergies 1 7

Fire Spirit
Archers
Tombstone Goblin Giant
Tombstone
Archers Fireball Hunter Electro Dragon Magic Archer
Fireball
Goblin Giant Tombstone
Hunter
Tombstone
Electro Dragon
Tombstone
Goblin Giant
Fireball Archers Magic Archer
Magic Archer
Tombstone Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Dragon Goblin Giant Magic Archer
Hunter Tombstone Electro Dragon
Hunter Fire Spirit Archers Tombstone Electro Dragon
Hunter Tombstone Electro Dragon
Tombstone Fireball
Fireball Fire Spirit Archers Hunter Electro Dragon Magic Archer
Hunter Fire Spirit Archers Tombstone Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Goblin Giant Magic Archer
Hunter Tombstone
Fire Spirit Archers Hunter
Archers Tombstone Fireball Hunter Electro Dragon Goblin Giant Magic Archer
Hunter Archers Fireball Electro Dragon Magic Archer
Tombstone Hunter Fire Spirit Fireball Electro Dragon
Fire Spirit Fireball Tombstone Hunter Electro Dragon Magic Archer
Tombstone Hunter
Fireball Hunter
Tombstone Fireball Hunter Electro Dragon
Fire Spirit Tombstone Fireball Archers Hunter Electro Dragon Magic Archer
Hunter Fire Spirit Archers Tombstone Fireball Electro Dragon Magic Archer
Hunter
Fire Spirit Archers Fireball Hunter Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Fireball
Fireball Archers Hunter Electro Dragon Magic Archer
Tombstone Hunter Electro Dragon Goblin Giant
Hunter Fireball Goblin Giant
Tombstone Hunter Goblin Giant
Fire Spirit Fireball Archers Hunter Electro Dragon Goblin Giant Magic Archer
Archers Tombstone Fireball Hunter Goblin Giant
Hunter Goblin Giant
Electro Dragon Tombstone Fireball Magic Archer
Tombstone Goblin Giant
Tombstone Hunter Electro Dragon
Fireball Goblin Giant
Tombstone Fireball Hunter Goblin Giant
Archers Fireball Electro Dragon Magic Archer
Tombstone Electro Dragon Archers Fireball Hunter Goblin Giant Magic Archer
Archers Fireball Hunter Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Goblin Giant Magic Archer
Fireball
Fireball Fire Spirit Magic Archer
Fireball Fire Spirit Hunter Electro Dragon Goblin Giant Magic Archer
Fire Spirit Archers Magic Archer
Fireball Fire Spirit Hunter Electro Dragon Magic Archer
Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Fire Spirit Archers Electro Dragon Magic Archer
Fire Spirit Fireball Hunter Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Hunter Electro Dragon Magic Archer
Magic Archer Fireball Electro Dragon
Fireball
Fire Spirit Archers Fireball Hunter Electro Dragon Magic Archer
Fire Spirit Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Dragon
Fire Spirit Fireball Hunter Electro Dragon Magic Archer
Fireball Hunter Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fire Spirit Archers Fireball Hunter Electro Dragon Magic Archer
Electro Dragon Fireball
Fireball
Fireball Hunter Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fire Spirit Archers Tombstone Fireball Electro Dragon Magic Archer
Fireball Fire Spirit Archers Hunter Electro Dragon Magic Archer
Fireball
Fireball Hunter Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Electro Dragon
Electro Dragon Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Goblin Giant Magic Archer

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