My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Valkyrie Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Valkyrie Magic Archer
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Valkyrie Baby Dragon Magic Archer
Fireball
Goblin Gang Elite Barbarians Baby Dragon Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Elite Barbarians Valkyrie Baby Dragon Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Valkyrie Baby Dragon Magic Archer Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Elite Barbarians The Log Magic Archer
Goblin Gang
Knight Valkyrie Giant Baby Dragon
Elite Barbarians
Valkyrie Knight The Log
Valkyrie
Elite Barbarians Goblin Gang Giant Baby Dragon Magic Archer
Giant
Goblin Gang Valkyrie Baby Dragon The Log Magic Archer
Baby Dragon
Knight Goblin Gang Valkyrie Giant
The Log
Knight Elite Barbarians Giant Magic Archer
Magic Archer
Knight Valkyrie Giant The Log

Defense Synergies 3 11

Knight
Goblin Gang Magic Archer Baby Dragon The Log
Goblin Gang
Knight Valkyrie The Log Magic Archer
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Goblin Gang Baby Dragon The Log Magic Archer
Giant
Baby Dragon
Knight Valkyrie The Log
The Log
Knight Goblin Gang Elite Barbarians Valkyrie Baby Dragon Magic Archer
Magic Archer
Knight Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon The Log Magic Archer
Elite Barbarians Knight Goblin Gang Valkyrie The Log
Goblin Gang Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Goblin Gang Valkyrie
Elite Barbarians Valkyrie The Log
Goblin Gang The Log Valkyrie Baby Dragon Magic Archer
Goblin Gang Baby Dragon Magic Archer
Valkyrie Baby Dragon The Log Magic Archer
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Valkyrie Knight Baby Dragon The Log Magic Archer
Goblin Gang Baby Dragon Magic Archer
Knight Goblin Gang Elite Barbarians Valkyrie The Log
Valkyrie Goblin Gang Baby Dragon The Log Magic Archer
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians The Log
Knight Goblin Gang Elite Barbarians Valkyrie
Knight Goblin Gang Elite Barbarians Valkyrie Baby Dragon The Log Magic Archer
Valkyrie Baby Dragon The Log Knight Magic Archer
Elite Barbarians
Goblin Gang Valkyrie Knight Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie Baby Dragon The Log Magic Archer
Goblin Gang Knight Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Knight Elite Barbarians The Log
Knight Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Baby Dragon Magic Archer
Goblin Gang Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie Baby Dragon The Log Magic Archer
Goblin Gang
Knight Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Knight Goblin Gang Valkyrie
Valkyrie Baby Dragon Magic Archer
Goblin Gang Elite Barbarians Knight Valkyrie Baby Dragon The Log Magic Archer
Valkyrie Elite Barbarians Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Knight Valkyrie The Log
Valkyrie Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Goblin Gang Elite Barbarians
Knight Valkyrie The Log Magic Archer
Baby Dragon Magic Archer
Knight Elite Barbarians Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Elite Barbarians Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log
Baby Dragon The Log Magic Archer
Valkyrie Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Elite Barbarians Baby Dragon Magic Archer
Elite Barbarians
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Magic Archer
Baby Dragon Magic Archer
The Log
Knight Goblin Gang Valkyrie Baby Dragon Magic Archer
The Log Baby Dragon Magic Archer
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon The Log Magic Archer
Magic Archer
Baby Dragon The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: