My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Furnace Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Mega Minion Furnace Zappies Royal Hogs
Zap
Furnace Zappies Royal Hogs
Barbarian Barrel
Valkyrie Furnace Zappies Royal Hogs Magic Archer
The Log
Furnace Zappies Royal Hogs
Earthquake
Furnace Zappies Royal Hogs
Arrows
Furnace Zappies Royal Hogs
Royal Delivery
Mega Minion Valkyrie Zappies Royal Hogs Magic Archer
Fireball
Mega Minion Furnace Zappies Royal Hogs Magic Archer
Poison
Mega Minion Furnace Zappies Royal Hogs Magic Archer
Lightning
Mega Minion Valkyrie Furnace Magic Archer
Rocket
Valkyrie Furnace Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fireball Valkyrie Furnace Zappies Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Fireball Valkyrie

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie Furnace
Fireball
Mega Minion Royal Hogs The Log Magic Archer
Valkyrie
Mega Minion Furnace Zappies Royal Hogs Magic Archer
Furnace
Mega Minion Valkyrie Royal Hogs
Zappies
Valkyrie Royal Hogs
Royal Hogs
Fireball Valkyrie Furnace Zappies The Log Magic Archer
The Log
Fireball Royal Hogs Magic Archer
Magic Archer
Fireball Valkyrie Royal Hogs The Log

Defense Synergies 1 14

Mega Minion
Valkyrie Furnace Zappies The Log
Fireball
The Log Valkyrie Zappies
Valkyrie
Mega Minion Fireball Furnace Zappies The Log Magic Archer
Furnace
Mega Minion Valkyrie Zappies Magic Archer
Zappies
Mega Minion Fireball Valkyrie Furnace The Log
Royal Hogs
The Log
Fireball Mega Minion Valkyrie Zappies Magic Archer
Magic Archer
Valkyrie Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Zappies The Log Magic Archer
Mega Minion Valkyrie Furnace Zappies The Log
Furnace Mega Minion Valkyrie Zappies
Mega Minion Valkyrie Furnace Zappies
Fireball Valkyrie The Log
Fireball The Log Mega Minion Valkyrie Furnace Zappies Magic Archer
Mega Minion Furnace Fireball Zappies Magic Archer
Fireball Valkyrie The Log Magic Archer
Zappies Furnace
Valkyrie Zappies
Valkyrie Mega Minion Fireball Furnace Zappies The Log Magic Archer
Mega Minion Fireball Furnace Zappies Magic Archer
Furnace Fireball Valkyrie Zappies The Log
Fireball Valkyrie Mega Minion Furnace Zappies The Log Magic Archer
Furnace Zappies
Fireball Furnace Zappies The Log
Fireball Valkyrie Furnace Zappies
Fireball Mega Minion Valkyrie Furnace Zappies The Log Magic Archer
Valkyrie Furnace The Log Mega Minion Fireball Zappies Magic Archer
Zappies
Valkyrie Fireball Furnace Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Zappies
Fireball Mega Minion Valkyrie The Log Magic Archer
Zappies Valkyrie Furnace The Log
Valkyrie Fireball Zappies The Log
Valkyrie Zappies
Fireball Furnace Zappies Magic Archer
Mega Minion Fireball Valkyrie Furnace Zappies
Valkyrie Zappies
Mega Minion Fireball Valkyrie Zappies The Log Magic Archer
Mega Minion Zappies
Mega Minion Valkyrie Zappies
Fireball Valkyrie The Log
Fireball Valkyrie Zappies
Fireball Valkyrie Furnace Zappies Magic Archer
Zappies Mega Minion Fireball Valkyrie Furnace The Log Magic Archer
Valkyrie Mega Minion Fireball Zappies The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Valkyrie The Log
Fireball Valkyrie Furnace The Log Magic Archer
Fireball Mega Minion Furnace Magic Archer
Furnace The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Fireball Valkyrie The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Furnace The Log Magic Archer
Fireball Furnace The Log Magic Archer
Magic Archer Fireball Furnace The Log
Fireball
Mega Minion Fireball The Log Magic Archer
Fireball Valkyrie The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Furnace Magic Archer
Mega Minion
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Furnace Magic Archer
Mega Minion Fireball Zappies
Mega Minion Fireball
Fireball The Log Magic Archer
Fireball Zappies Magic Archer
Fireball The Log Magic Archer
Fireball Zappies Magic Archer
Fireball Mega Minion Zappies Magic Archer
The Log Fireball
Fireball Mega Minion Valkyrie Magic Archer
The Log Fireball Magic Archer
Fireball
Mega Minion
Fireball Zappies The Log Magic Archer
Fireball Zappies Magic Archer
Fireball The Log Magic Archer

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