My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Cannon Wizard Electro Wizard Magic Archer
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Electro Wizard Magic Archer
Fireball
Cannon Hog Rider Wizard Electro Wizard Magic Archer
Poison
Bats Cannon Wizard Electro Wizard Magic Archer
Lightning
Cannon Wizard Electro Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Hog Rider Poison Electro Wizard Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Cannon Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap
Zap
Hog Rider Electro Wizard Bats Poison Magic Archer
Cannon
Hog Rider
Bats Zap Wizard Poison Electro Wizard Magic Archer
Wizard
Hog Rider
Poison
Zap Hog Rider
Electro Wizard
Zap Hog Rider Magic Archer
Magic Archer
Zap Hog Rider Electro Wizard

Defense Synergies 2 12

Bats
Zap Cannon Electro Wizard
Zap
Cannon Electro Wizard Bats Poison Magic Archer
Cannon
Zap Bats Wizard Poison Electro Wizard Magic Archer
Hog Rider
Wizard
Cannon Electro Wizard
Poison
Zap Cannon Electro Wizard
Electro Wizard
Zap Bats Cannon Wizard Poison Magic Archer
Magic Archer
Zap Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard Electro Wizard Magic Archer
Bats Zap Cannon Electro Wizard
Cannon Bats Electro Wizard
Cannon Bats Electro Wizard
Poison
Bats Zap Cannon Electro Wizard Magic Archer
Bats Electro Wizard Zap Cannon Wizard Poison Magic Archer
Zap Cannon Poison Electro Wizard Magic Archer
Cannon
Cannon Electro Wizard
Bats Poison Electro Wizard Zap Cannon Wizard Magic Archer
Bats Zap Wizard Poison Electro Wizard Magic Archer
Cannon Bats Zap Wizard Electro Wizard
Wizard Bats Zap Cannon Poison Electro Wizard Magic Archer
Cannon Electro Wizard
Zap Cannon Electro Wizard
Wizard Bats Cannon Poison Electro Wizard
Cannon Bats Zap Wizard Electro Wizard Magic Archer
Zap Wizard Poison Bats Cannon Electro Wizard Magic Archer
Cannon Electro Wizard
Wizard Bats Cannon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Poison Electro Wizard Zap Wizard Magic Archer
Bats Zap Electro Wizard
Bats Zap Electro Wizard
Cannon
Wizard Poison Bats Zap Electro Wizard Magic Archer
Bats Electro Wizard
Zap Electro Wizard Bats Poison Magic Archer
Cannon
Bats
Zap Poison Electro Wizard
Cannon Wizard
Wizard Cannon Magic Archer
Electro Wizard Bats Zap Poison Magic Archer
Bats Poison Zap Cannon Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Magic Archer
Poison
Wizard Poison Zap Magic Archer
Wizard Poison Bats Zap Magic Archer
Wizard Poison Magic Archer
Poison Zap Wizard Magic Archer
Poison Zap Wizard
Bats Poison Electro Wizard
Poison Zap Wizard Electro Wizard Magic Archer
Poison Zap Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Wizard Poison Magic Archer
Magic Archer Wizard Poison
Poison
Bats
Zap Wizard Poison Electro Wizard Magic Archer
Zap Wizard Poison Magic Archer
Poison Magic Archer
Wizard Poison
Zap Poison
Zap Poison Wizard Magic Archer
Poison Zap Wizard Electro Wizard Magic Archer
Zap Wizard Poison Magic Archer
Poison Zap Magic Archer
Poison Bats Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Bats Wizard Poison
Poison Zap Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Wizard Poison Magic Archer
Zap Electro Wizard Bats Magic Archer
Poison Zap Wizard Electro Wizard Magic Archer
Poison Wizard Electro Wizard Magic Archer
Zap Wizard Poison Magic Archer
Zap Poison
Zap Bats Poison Electro Wizard Magic Archer
Bats Zap Poison Electro Wizard Magic Archer
Poison Zap Electro Wizard Magic Archer

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