My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Furnace Baby Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Furnace Baby Dragon
Zap
Battle Ram Furnace
Barbarian Barrel
Valkyrie Battle Ram Furnace Magic Archer
The Log
Battle Ram Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Battle Ram Baby Dragon Magic Archer
Fireball
Battle Ram Furnace Baby Dragon Magic Archer
Poison
Furnace Magic Archer
Lightning
Valkyrie Battle Ram Furnace Baby Dragon Magic Archer
Rocket
Valkyrie Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Baby Dragon Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Battle Ram Furnace Baby Dragon Poison Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Battle Ram Furnace

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Valkyrie Furnace Baby Dragon Poison Magic Archer Mega Knight
Valkyrie
Zap Battle Ram Furnace Baby Dragon Magic Archer
Battle Ram
Zap Poison Magic Archer Valkyrie Furnace Baby Dragon
Furnace
Zap Valkyrie Battle Ram Baby Dragon
Baby Dragon
Zap Valkyrie Battle Ram Furnace Poison Mega Knight
Poison
Battle Ram Zap Baby Dragon Mega Knight
Magic Archer
Battle Ram Zap Valkyrie Mega Knight
Mega Knight
Zap Baby Dragon Poison Magic Archer

Defense Synergies 1 13

Zap
Mega Knight Valkyrie Furnace Baby Dragon Poison Magic Archer
Valkyrie
Zap Furnace Baby Dragon Magic Archer
Battle Ram
Furnace
Zap Valkyrie Baby Dragon Magic Archer
Baby Dragon
Zap Valkyrie Furnace Mega Knight
Poison
Zap Mega Knight
Magic Archer
Zap Valkyrie Furnace Mega Knight
Mega Knight
Zap Baby Dragon Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Magic Archer
Zap Valkyrie Furnace Mega Knight
Furnace Mega Knight Valkyrie
Valkyrie Furnace Mega Knight
Valkyrie Poison Mega Knight
Zap Valkyrie Furnace Baby Dragon Magic Archer Mega Knight
Furnace Zap Baby Dragon Poison Magic Archer
Zap Valkyrie Baby Dragon Poison Magic Archer Mega Knight
Furnace
Valkyrie Mega Knight
Valkyrie Poison Zap Furnace Baby Dragon Magic Archer Mega Knight
Zap Furnace Baby Dragon Poison Magic Archer
Furnace Mega Knight Zap Valkyrie
Valkyrie Mega Knight Zap Furnace Baby Dragon Poison Magic Archer
Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Valkyrie Furnace Poison
Mega Knight Zap Valkyrie Furnace Baby Dragon Magic Archer
Zap Valkyrie Furnace Baby Dragon Poison Magic Archer Mega Knight
Valkyrie Mega Knight Furnace Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Furnace
Poison Zap Valkyrie Baby Dragon Magic Archer Mega Knight
Mega Knight Zap Valkyrie Furnace
Valkyrie Mega Knight Zap
Valkyrie Mega Knight
Furnace Poison Zap Baby Dragon Magic Archer
Valkyrie Furnace
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Baby Dragon Poison Magic Archer
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Poison
Mega Knight Valkyrie
Valkyrie Furnace Baby Dragon Magic Archer Mega Knight
Zap Valkyrie Furnace Baby Dragon Poison Magic Archer
Valkyrie Poison Mega Knight Zap Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie Baby Dragon
Poison Zap Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Valkyrie Poison
Poison Zap Valkyrie Furnace Baby Dragon Magic Archer Mega Knight
Poison Zap Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Poison Magic Archer
Poison Zap Baby Dragon Magic Archer
Poison Zap
Poison
Poison Zap Valkyrie Magic Archer
Poison Zap Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Zap Furnace Baby Dragon Poison Magic Archer
Zap Furnace Baby Dragon Poison Magic Archer
Magic Archer Furnace Baby Dragon Poison Mega Knight
Poison
Zap Baby Dragon Poison Magic Archer Mega Knight
Zap Valkyrie Baby Dragon Poison Magic Archer Mega Knight
Baby Dragon Poison Magic Archer Mega Knight
Poison
Zap Baby Dragon Poison
Zap Poison Valkyrie Furnace Baby Dragon Magic Archer Mega Knight
Poison Zap Baby Dragon Magic Archer
Zap Baby Dragon Poison Magic Archer Mega Knight
Poison Zap Baby Dragon Magic Archer
Poison Zap Furnace Baby Dragon Magic Archer
Zap Poison
Poison Zap Magic Archer Mega Knight
Zap Poison Magic Archer
Mega Knight
Poison Magic Archer
Zap Magic Archer
Poison Zap Baby Dragon Magic Archer
Poison Valkyrie Baby Dragon Magic Archer Mega Knight
Zap Baby Dragon Poison Magic Archer
Zap Poison
Mega Knight
Zap Baby Dragon Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Baby Dragon Magic Archer Mega Knight

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