My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Prince
Giant Snowball
Fire Spirit Archers Witch
Zap
Fire Spirit Archers Inferno Tower Witch Prince
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Inferno Tower Witch Magic Archer
The Log
Fire Spirit Archers Elite Barbarians Witch Prince
Earthquake
Archers Inferno Tower Witch
Arrows
Fire Spirit Archers Witch
Royal Delivery
Fire Spirit Archers Elite Barbarians Witch Prince Magic Archer
Fireball
Archers Elite Barbarians Inferno Tower Witch Magic Archer
Poison
Archers Inferno Tower Witch Magic Archer
Lightning
Elite Barbarians Inferno Tower Witch Prince Magic Archer
Rocket
Elite Barbarians Inferno Tower Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Magic Archer Inferno Tower Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Prince
Zap
Elite Barbarians Prince Fire Spirit Archers Witch Magic Archer
Archers
Zap Elite Barbarians Prince
Elite Barbarians
Zap Fire Spirit Archers
Inferno Tower
Witch
Zap Prince
Prince
Zap Fire Spirit Archers Witch Magic Archer
Magic Archer
Zap Prince

Defense Synergies 0 13

Fire Spirit
Zap Inferno Tower
Zap
Fire Spirit Archers Elite Barbarians Inferno Tower Witch Prince Magic Archer
Archers
Zap Inferno Tower Witch
Elite Barbarians
Zap
Inferno Tower
Fire Spirit Zap Archers Prince
Witch
Zap Archers Prince
Prince
Zap Inferno Tower Witch Magic Archer
Magic Archer
Zap Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Magic Archer
Elite Barbarians Inferno Tower Zap Witch Prince
Inferno Tower Witch Prince Fire Spirit Archers Elite Barbarians
Elite Barbarians Inferno Tower Witch Prince
Elite Barbarians Prince
Fire Spirit Zap Archers Magic Archer
Inferno Tower Fire Spirit Zap Archers Witch Magic Archer
Zap Inferno Tower Magic Archer
Inferno Tower Witch Elite Barbarians Prince
Elite Barbarians Fire Spirit Archers Inferno Tower Prince
Archers Witch Zap Magic Archer
Inferno Tower Zap Archers Witch Magic Archer
Inferno Tower Prince Fire Spirit Zap Elite Barbarians Witch
Fire Spirit Zap Witch Prince Magic Archer
Elite Barbarians Inferno Tower Prince
Inferno Tower Zap Elite Barbarians Prince
Elite Barbarians Inferno Tower Witch Prince
Fire Spirit Zap Archers Elite Barbarians Witch Prince Magic Archer
Zap Witch Fire Spirit Archers Magic Archer
Elite Barbarians Inferno Tower Prince
Fire Spirit Archers Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Inferno Tower Witch Prince
Zap Archers Elite Barbarians Prince Magic Archer
Zap Elite Barbarians Inferno Tower Witch Prince
Prince Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Witch Prince
Fire Spirit Zap Archers Witch Magic Archer
Prince Archers Elite Barbarians Inferno Tower Witch
Inferno Tower Elite Barbarians Prince
Zap Elite Barbarians Inferno Tower Witch Prince Magic Archer
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Inferno Tower Witch
Archers Witch Magic Archer
Elite Barbarians Inferno Tower Witch Zap Archers Prince Magic Archer
Zap Archers Elite Barbarians Inferno Tower Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Prince
Fire Spirit Zap Magic Archer
Fire Spirit Zap Witch Magic Archer
Fire Spirit Archers Witch Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Elite Barbarians Prince
Zap Prince Magic Archer
Fire Spirit Zap Archers Magic Archer
Fire Spirit Elite Barbarians Magic Archer
Magic Archer
Zap Elite Barbarians Prince Magic Archer
Zap Witch Magic Archer
Magic Archer
Fire Spirit Zap Archers Prince Magic Archer
Fire Spirit Zap Witch Magic Archer
Prince Magic Archer
Prince
Zap
Zap Fire Spirit Witch Magic Archer
Witch
Zap Witch Magic Archer
Zap Witch Prince Magic Archer
Zap Magic Archer
Elite Barbarians Fire Spirit Zap Archers Witch Magic Archer
Zap Witch
Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Fire Spirit Archers Witch Prince Magic Archer
Fire Spirit Zap Archers Witch Magic Archer
Prince Magic Archer
Zap Magic Archer
Zap
Elite Barbarians Prince
Zap Elite Barbarians Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Prince Magic Archer

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