My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Giant Elixir Collector Witch Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Ice Spirit Witch Ice Wizard Magic Archer
The Log
Ice Spirit Royal Giant Witch
Earthquake
Elixir Collector Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Witch Ice Wizard Magic Archer
Fireball
Elixir Collector Witch Ice Wizard Magic Archer
Poison
Elixir Collector Witch Ice Wizard Magic Archer
Lightning
Elixir Collector Witch Ice Wizard Magic Archer
Rocket
Elixir Collector Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Wizard Magic Archer Giant Witch Royal Giant Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Ice Wizard Magic Archer Giant

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Giant Witch
Royal Giant
Ice Spirit Lightning Ice Wizard Ice Spirit Witch Magic Archer
Giant
Lightning Ice Spirit Witch Ice Wizard Magic Archer
Elixir Collector
Witch
Ice Spirit Royal Giant Giant
Lightning
Royal Giant Giant
Ice Wizard
Royal Giant Giant
Magic Archer
Royal Giant Giant

Defense Synergies 0 4

Ice Spirit
Witch Ice Wizard Magic Archer
Royal Giant
Giant
Elixir Collector
Witch
Ice Spirit Ice Wizard
Lightning
Ice Wizard
Ice Spirit Witch
Magic Archer
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Ice Spirit Witch Ice Wizard
Witch Lightning Ice Wizard
Witch Ice Wizard
Lightning
Ice Wizard Magic Archer
Lightning Ice Spirit Witch Ice Wizard Magic Archer
Lightning Magic Archer
Witch Ice Wizard
Ice Spirit Ice Wizard
Witch Ice Wizard Magic Archer
Witch Ice Wizard Magic Archer
Ice Spirit Witch Lightning Ice Wizard
Ice Spirit Witch Magic Archer
Ice Spirit Lightning
Witch
Ice Spirit Witch Ice Wizard Magic Archer
Witch Ice Spirit Ice Wizard Magic Archer
Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Lightning Magic Archer
Ice Spirit Witch Lightning
Lightning
Witch
Ice Spirit Witch Ice Wizard Magic Archer
Witch Lightning Ice Wizard
Lightning Ice Spirit Witch Magic Archer
Witch
Witch
Lightning
Lightning Witch
Witch Magic Archer
Witch Ice Spirit Lightning Magic Archer
Witch Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Ice Wizard Magic Archer
Lightning Magic Archer
Lightning
Magic Archer
Ice Spirit Witch Ice Wizard Magic Archer
Witch Magic Archer
Ice Spirit Lightning Ice Wizard Magic Archer
Lightning
Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning
Ice Spirit Witch Ice Wizard Magic Archer
Witch
Witch Lightning Ice Wizard Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning Witch Ice Wizard Magic Archer
Lightning Ice Spirit Witch
Lightning
Lightning Magic Archer
Lightning Ice Spirit Magic Archer
Lightning Magic Archer
Lightning Ice Spirit Witch Magic Archer
Lightning Witch Ice Wizard Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning
Ice Spirit Witch Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Witch Magic Archer

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