My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Valkyrie Witch Magic Archer Night Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch Night Witch
Royal Delivery
Valkyrie Hog Rider Witch Magic Archer Night Witch
Fireball
Hog Rider Witch Magic Archer Night Witch
Poison
Witch Magic Archer Night Witch
Lightning
Valkyrie Witch Magic Archer Night Witch
Rocket
Valkyrie Hog Rider Witch Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Hog Rider Magic Archer Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Valkyrie Witch Magic Archer Night Witch Mega Knight
Fireball
Zap Hog Rider Magic Archer Mega Knight
Valkyrie
Hog Rider Zap Witch Magic Archer
Hog Rider
Zap Fireball Valkyrie Witch Magic Archer Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Magic Archer
Zap Fireball Valkyrie Hog Rider Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Fireball Hog Rider Witch Magic Archer Night Witch

Defense Synergies 2 13

Zap
Fireball Mega Knight Valkyrie Witch Magic Archer Night Witch
Fireball
Zap Valkyrie Mega Knight
Valkyrie
Zap Fireball Witch Magic Archer Night Witch
Hog Rider
Witch
Zap Valkyrie Mega Knight
Magic Archer
Zap Valkyrie Night Witch Mega Knight
Night Witch
Zap Valkyrie Magic Archer Mega Knight
Mega Knight
Zap Fireball Witch Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Magic Archer
Zap Valkyrie Witch Night Witch Mega Knight
Witch Mega Knight Valkyrie Night Witch
Witch Night Witch Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Fireball Zap Valkyrie Magic Archer Night Witch Mega Knight
Zap Fireball Witch Magic Archer Night Witch
Zap Fireball Valkyrie Magic Archer Mega Knight
Witch Night Witch
Valkyrie Night Witch Mega Knight
Valkyrie Witch Zap Fireball Magic Archer Night Witch Mega Knight
Zap Fireball Witch Magic Archer Night Witch
Night Witch Mega Knight Zap Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Zap Witch Magic Archer Night Witch
Mega Knight
Zap Fireball Mega Knight
Mega Knight Fireball Valkyrie Witch Night Witch
Fireball Mega Knight Zap Valkyrie Witch Magic Archer Night Witch
Zap Valkyrie Witch Fireball Magic Archer Mega Knight
Valkyrie Mega Knight Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Fireball Witch
Fireball Zap Valkyrie Magic Archer Mega Knight
Mega Knight Zap Valkyrie Witch
Valkyrie Mega Knight Zap Fireball Night Witch
Valkyrie Witch Night Witch Mega Knight
Fireball Zap Witch Magic Archer
Fireball Valkyrie Witch Night Witch
Mega Knight Valkyrie
Zap Mega Knight Fireball Valkyrie Witch Magic Archer
Witch
Mega Knight Valkyrie Witch
Mega Knight Zap Fireball Valkyrie
Mega Knight Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Witch Magic Archer Mega Knight
Witch Zap Fireball Valkyrie Magic Archer Night Witch
Valkyrie Mega Knight Zap Fireball Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Zap Valkyrie Magic Archer Mega Knight
Fireball Zap Witch Magic Archer
Witch Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Night Witch
Zap Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Witch Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Night Witch
Zap Fireball Magic Archer Mega Knight
Zap Fireball Valkyrie Witch Magic Archer Mega Knight
Fireball Magic Archer Night Witch Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch Magic Archer Mega Knight
Witch
Fireball Zap Witch Magic Archer
Fireball Zap Witch Magic Archer Mega Knight
Fireball Zap Magic Archer
Zap Fireball Witch Magic Archer Night Witch
Zap Fireball Witch
Fireball Night Witch
Zap Fireball Magic Archer Night Witch Mega Knight
Zap Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Zap Fireball Witch Magic Archer Night Witch
Fireball Zap Witch Magic Archer
Fireball
Fireball Valkyrie Magic Archer Mega Knight
Zap Fireball Magic Archer
Zap Fireball
Mega Knight
Zap Fireball Witch Magic Archer
Zap Fireball Witch Magic Archer
Zap Fireball Witch Magic Archer Mega Knight

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