My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Bandit
Barbarian Barrel
Wizard Skeleton Army Bandit Magic Archer Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon P.E.K.K.A Bandit Magic Archer Lumberjack
Fireball
Wizard Skeleton Army Balloon Bandit Magic Archer Lumberjack
Poison
Wizard Skeleton Army Balloon Magic Archer
Lightning
Wizard Balloon Bandit Magic Archer Lumberjack
Rocket
Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Magic Archer Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Magic Archer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Bandit Magic Archer Lumberjack
Wizard
Balloon P.E.K.K.A Bandit Lumberjack
Skeleton Army
Balloon
Zap Lumberjack Wizard Bandit Magic Archer
P.E.K.K.A
Zap Magic Archer Wizard Lumberjack
Bandit
Zap Wizard Balloon Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Zap Balloon Bandit Lumberjack
Lumberjack
Balloon Zap Wizard P.E.K.K.A Bandit Magic Archer

Defense Synergies 0 15

Zap
Skeleton Army P.E.K.K.A Bandit Magic Archer Lumberjack
Wizard
Skeleton Army P.E.K.K.A Bandit Lumberjack
Skeleton Army
Zap Wizard Bandit Magic Archer Lumberjack
Balloon
P.E.K.K.A
Zap Wizard
Bandit
Zap Wizard Skeleton Army Magic Archer Lumberjack
Magic Archer
Zap Skeleton Army Bandit Lumberjack
Lumberjack
Zap Wizard Skeleton Army Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Magic Archer
Skeleton Army P.E.K.K.A Lumberjack Zap Bandit
Skeleton Army P.E.K.K.A Lumberjack Bandit
Skeleton Army P.E.K.K.A Lumberjack Bandit
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap Bandit Magic Archer Lumberjack
Zap Wizard Magic Archer
Zap P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Zap Wizard Bandit Magic Archer Lumberjack
Zap Wizard Magic Archer
Skeleton Army P.E.K.K.A Lumberjack Zap Wizard Bandit
Wizard Skeleton Army Zap P.E.K.K.A Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Bandit Lumberjack
Skeleton Army Zap P.E.K.K.A Bandit Lumberjack
Wizard Skeleton Army P.E.K.K.A Lumberjack
Zap Wizard Skeleton Army Bandit Magic Archer Lumberjack
Zap Wizard Bandit Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap P.E.K.K.A Bandit
Bandit Zap Wizard Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Bandit Lumberjack Zap
Skeleton Army P.E.K.K.A Lumberjack Zap Bandit
P.E.K.K.A Skeleton Army Bandit Lumberjack
Wizard Zap Magic Archer
Skeleton Army P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Skeleton Army Bandit Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Wizard Bandit Lumberjack
Wizard Skeleton Army Magic Archer
Skeleton Army Zap P.E.K.K.A Magic Archer Lumberjack
Zap Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Zap Bandit Magic Archer
Bandit Magic Archer
Wizard Zap Magic Archer
Wizard Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Bandit
Lumberjack
Zap Wizard Bandit Magic Archer
Zap Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Wizard Bandit Magic Archer
Magic Archer Wizard Bandit
Zap Wizard Bandit Magic Archer
Zap Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Wizard Magic Archer
Zap Wizard Bandit Magic Archer
Zap Wizard Bandit Magic Archer
Zap Bandit Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Zap Wizard Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard Magic Archer
Zap Skeleton Army Bandit Magic Archer
Zap Wizard Magic Archer
Wizard Magic Archer Lumberjack
Zap Wizard Magic Archer
Zap
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer

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