My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Barbarian Hut Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Zappies
Zap
Battle Ram Zappies Bandit
Barbarian Barrel
Battle Ram Zappies Barbarian Hut Royal Ghost Bandit Magic Archer
The Log
Battle Ram Zappies Barbarian Hut Bandit
Earthquake
Zappies Barbarian Hut
Arrows
Zappies
Royal Delivery
Battle Ram Zappies Royal Ghost Bandit Magic Archer
Fireball
Battle Ram Zappies Barbarian Hut Bandit Magic Archer
Poison
Zappies Barbarian Hut Magic Archer
Lightning
Battle Ram Barbarian Hut Bandit Magic Archer
Rocket
Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Fireball Battle Ram Zappies Magic Archer Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log Magic Archer
Battle Ram
The Log Bandit Magic Archer Fireball Zappies Barbarian Hut Royal Ghost
Zappies
Battle Ram Royal Ghost Bandit
Barbarian Hut
Battle Ram Royal Ghost Bandit Magic Archer
The Log
Battle Ram Fireball Bandit Magic Archer
Royal Ghost
Battle Ram Zappies Barbarian Hut Bandit Magic Archer
Bandit
Battle Ram Zappies Barbarian Hut The Log Royal Ghost Magic Archer
Magic Archer
Battle Ram Fireball Barbarian Hut The Log Royal Ghost Bandit

Defense Synergies 1 11

Fireball
The Log Zappies Barbarian Hut Bandit
Battle Ram
Zappies
Fireball The Log Bandit
Barbarian Hut
Fireball The Log Magic Archer
The Log
Fireball Zappies Barbarian Hut Royal Ghost Bandit Magic Archer
Royal Ghost
The Log
Bandit
Fireball Zappies The Log Magic Archer
Magic Archer
Barbarian Hut The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Zappies The Log Magic Archer
Barbarian Hut Zappies The Log Bandit
Barbarian Hut Zappies Bandit
Barbarian Hut Zappies Bandit
Fireball The Log
Fireball The Log Zappies Royal Ghost Bandit Magic Archer
Fireball Zappies Barbarian Hut Magic Archer
Barbarian Hut Fireball The Log Bandit Magic Archer
Zappies Barbarian Hut
Zappies Royal Ghost Bandit
Fireball Zappies The Log Royal Ghost Bandit Magic Archer
Fireball Zappies Barbarian Hut Magic Archer
Barbarian Hut Fireball Zappies The Log Bandit
Fireball Barbarian Hut Zappies The Log Royal Ghost Magic Archer
Barbarian Hut Zappies Bandit
Barbarian Hut Fireball Zappies The Log Bandit
Barbarian Hut Fireball Zappies
Fireball Zappies Barbarian Hut The Log Royal Ghost Bandit Magic Archer
The Log Fireball Zappies Barbarian Hut Royal Ghost Bandit Magic Archer
Barbarian Hut Zappies
Royal Ghost Fireball Zappies The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Zappies Royal Ghost Bandit
Fireball Bandit The Log Royal Ghost Magic Archer
Zappies Bandit Barbarian Hut The Log
Fireball Zappies Barbarian Hut The Log Bandit
Barbarian Hut Zappies Bandit
Fireball Zappies Magic Archer
Fireball Zappies Barbarian Hut Bandit
Zappies Barbarian Hut
Fireball Zappies Barbarian Hut The Log Bandit Magic Archer
Zappies Barbarian Hut
Zappies
Fireball The Log
Fireball Zappies Barbarian Hut Bandit
Fireball Zappies Barbarian Hut Magic Archer
Zappies Fireball Barbarian Hut The Log Magic Archer
Fireball Zappies Barbarian Hut The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Hut The Log Royal Ghost Bandit
Fireball The Log Royal Ghost Bandit Magic Archer
Fireball Barbarian Hut The Log Bandit Magic Archer
Fireball Barbarian Hut The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Barbarian Hut Magic Archer
Fireball The Log Bandit
Fireball
Fireball The Log Bandit Magic Archer
Fireball Magic Archer
Fireball Barbarian Hut The Log Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Barbarian Hut The Log Magic Archer
Fireball Barbarian Hut The Log Bandit Magic Archer
Magic Archer Fireball Barbarian Hut The Log Bandit
Fireball
Fireball The Log Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball Barbarian Hut The Log
The Log Fireball Magic Archer
Fireball The Log Royal Ghost Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Magic Archer
Fireball Zappies
Fireball
Fireball The Log Bandit Magic Archer
Fireball Zappies Magic Archer
Fireball The Log Magic Archer
Fireball Zappies Barbarian Hut Bandit Magic Archer
Fireball Zappies Magic Archer
The Log Fireball
Fireball Magic Archer
The Log Fireball Magic Archer
Fireball
Fireball Zappies The Log Magic Archer
Fireball Zappies Magic Archer
Fireball The Log Royal Ghost Bandit Magic Archer

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