My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Witch Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Mega Minion Hog Rider Witch Princess
Zap
Goblins Witch Princess
Barbarian Barrel
Goblins Knight Witch Princess Magic Archer
The Log
Goblins Hog Rider Witch Princess
Earthquake
Hog Rider Witch
Arrows
Goblins Witch Princess
Royal Delivery
Goblins Knight Mega Minion Hog Rider Witch Princess Magic Archer
Fireball
Mega Minion Hog Rider Witch Princess Magic Archer
Poison
Mega Minion Witch Princess Magic Archer
Lightning
Knight Mega Minion Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Mega Minion Princess Fireball Hog Rider Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Mega Minion Princess

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Mega Minion Hog Rider Princess Fireball Witch Magic Archer
Mega Minion
Knight Fireball
Fireball
Hog Rider Knight Mega Minion Princess Magic Archer
Hog Rider
Goblins Knight Fireball Witch Princess Magic Archer
Witch
Knight Hog Rider
Princess
Knight Fireball Hog Rider
Magic Archer
Knight Fireball Hog Rider

Defense Synergies 3 9

Goblins
Knight Mega Minion Princess Magic Archer
Knight
Mega Minion Princess Magic Archer Goblins Fireball Witch
Mega Minion
Knight Goblins Witch Princess
Fireball
Knight Princess
Hog Rider
Witch
Knight Mega Minion
Princess
Knight Goblins Mega Minion Fireball
Magic Archer
Knight Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Magic Archer
Goblins Knight Mega Minion Witch
Witch Goblins Knight Mega Minion
Witch Goblins Knight Mega Minion
Fireball Princess
Fireball Goblins Mega Minion Magic Archer
Mega Minion Fireball Witch Princess Magic Archer
Fireball Magic Archer
Witch Goblins Princess
Knight Goblins
Goblins Witch Knight Mega Minion Fireball Princess Magic Archer
Mega Minion Fireball Witch Princess Magic Archer
Knight Fireball Witch
Fireball Goblins Mega Minion Witch Princess Magic Archer
Knight
Fireball
Goblins Knight Fireball Witch
Fireball Goblins Knight Mega Minion Witch Magic Archer
Witch Knight Mega Minion Fireball Princess Magic Archer
Goblins Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Witch
Fireball Knight Mega Minion Magic Archer
Goblins Knight Witch
Knight Fireball
Knight Witch
Fireball Witch Princess Magic Archer
Goblins Knight Mega Minion Fireball Witch
Knight
Goblins Knight Mega Minion Fireball Witch Magic Archer
Witch Mega Minion
Knight Mega Minion Witch
Fireball
Knight Fireball Witch
Fireball Witch Princess Magic Archer
Witch Goblins Knight Mega Minion Fireball Magic Archer
Mega Minion Fireball Witch Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Knight
Fireball Princess Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Mega Minion Witch Princess Magic Archer
Witch Princess Magic Archer
Fireball Princess Magic Archer
Fireball
Goblins Fireball
Knight Fireball Princess Magic Archer
Fireball Princess Magic Archer
Knight Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Witch Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Mega Minion Fireball Princess Magic Archer
Fireball Witch Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Fireball
Fireball Witch Princess Magic Archer
Mega Minion Witch
Fireball Witch Princess Magic Archer
Fireball Witch Princess Magic Archer
Fireball Magic Archer
Fireball Witch Princess Magic Archer
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Witch Princess Magic Archer
Fireball Mega Minion Witch Princess Magic Archer
Fireball
Fireball Knight Mega Minion Princess Magic Archer
Fireball Princess Magic Archer
Fireball
Mega Minion
Fireball Witch Princess Magic Archer
Fireball Witch Princess Magic Archer
Fireball Witch Princess Magic Archer

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