My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Inferno Dragon
Giant Snowball
Battle Ram Guards Inferno Dragon
Zap
Battle Ram Guards Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Guards Royal Ghost Electro Wizard Magic Archer
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Wizard Guards P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Magic Archer
Fireball
Battle Ram Wizard Electro Wizard Inferno Dragon Magic Archer
Poison
Wizard Guards Electro Wizard Magic Archer
Lightning
Battle Ram Wizard Electro Wizard Inferno Dragon Magic Archer
Rocket
Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Royal Ghost Battle Ram Electro Wizard Inferno Dragon Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Royal Ghost Battle Ram Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Magic Archer P.E.K.K.A Royal Ghost Electro Wizard
Wizard
P.E.K.K.A Royal Ghost
Guards
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram Wizard
Royal Ghost
Battle Ram Wizard Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Magic Archer
Inferno Dragon
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 0 10

Battle Ram
Wizard
Guards P.E.K.K.A Royal Ghost Electro Wizard
Guards
Wizard Electro Wizard Magic Archer
P.E.K.K.A
Wizard Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Wizard Guards P.E.K.K.A Royal Ghost Inferno Dragon Magic Archer
Inferno Dragon
Electro Wizard
Magic Archer
Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Electro Wizard
P.E.K.K.A
Guards Royal Ghost Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Wizard Magic Archer
P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon
Guards Royal Ghost Electro Wizard
Guards Electro Wizard Wizard Royal Ghost Magic Archer
Inferno Dragon Wizard Electro Wizard Magic Archer
P.E.K.K.A Wizard Guards Electro Wizard
Wizard Guards P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard P.E.K.K.A Electro Wizard
Wizard Guards Royal Ghost Electro Wizard Magic Archer
Wizard Guards Royal Ghost Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Royal Ghost Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Wizard Royal Ghost Inferno Dragon Magic Archer
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Inferno Dragon
Wizard Electro Wizard Magic Archer
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Guards
P.E.K.K.A Guards Electro Wizard
P.E.K.K.A Wizard Guards
Wizard Magic Archer
Guards Electro Wizard P.E.K.K.A Inferno Dragon Magic Archer
Wizard P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Royal Ghost
Royal Ghost Electro Wizard Magic Archer
Magic Archer
Guards
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Guards Electro Wizard
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Wizard
Wizard Magic Archer
Inferno Dragon
Wizard Royal Ghost Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard Guards
Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard Magic Archer
Electro Wizard Guards Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Magic Archer
P.E.K.K.A
Guards Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Ghost Electro Wizard Magic Archer

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