My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton P.E.K.K.A Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton P.E.K.K.A Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Princess Magic Archer
The Log
Giant Skeleton Princess
Earthquake
Arrows
Princess
Royal Delivery
Valkyrie Wizard Giant Skeleton P.E.K.K.A Princess Magic Archer
Fireball
Wizard Princess Magic Archer
Poison
Wizard Princess Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Valkyrie Magic Archer Wizard Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Fireball Valkyrie Magic Archer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Princess Magic Archer Mega Knight
Valkyrie
Wizard Giant Skeleton P.E.K.K.A Magic Archer
Wizard
Valkyrie Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Valkyrie Wizard Princess Magic Archer
P.E.K.K.A
Magic Archer Valkyrie Wizard Princess
Princess
Fireball Giant Skeleton P.E.K.K.A Mega Knight
Magic Archer
P.E.K.K.A Fireball Valkyrie Giant Skeleton Mega Knight
Mega Knight
Fireball Wizard Princess Magic Archer

Defense Synergies 0 15

Fireball
Valkyrie Princess Mega Knight
Valkyrie
Fireball Wizard P.E.K.K.A Princess Magic Archer
Wizard
Valkyrie Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Wizard Princess Magic Archer
P.E.K.K.A
Valkyrie Wizard Princess
Princess
Fireball Valkyrie Giant Skeleton P.E.K.K.A Mega Knight
Magic Archer
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Fireball Wizard Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Magic Archer
P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A Mega Knight Valkyrie Giant Skeleton
P.E.K.K.A Valkyrie Mega Knight
Fireball Valkyrie Giant Skeleton P.E.K.K.A Princess Mega Knight
Fireball Valkyrie Magic Archer Mega Knight
Fireball Wizard Princess Magic Archer
Fireball Valkyrie Giant Skeleton P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Princess
Valkyrie Giant Skeleton Mega Knight
Valkyrie Fireball Wizard Giant Skeleton Princess Magic Archer Mega Knight
Fireball Wizard Princess Magic Archer
P.E.K.K.A Mega Knight Fireball Valkyrie Wizard Giant Skeleton
Fireball Valkyrie Wizard Mega Knight P.E.K.K.A Princess Magic Archer
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Valkyrie P.E.K.K.A
Fireball Mega Knight Valkyrie Wizard Magic Archer
Valkyrie Wizard Fireball Giant Skeleton Princess Magic Archer Mega Knight
P.E.K.K.A
Valkyrie Wizard Mega Knight Fireball Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Giant Skeleton P.E.K.K.A
Fireball Valkyrie Wizard Magic Archer Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Valkyrie
Valkyrie Giant Skeleton P.E.K.K.A Mega Knight Fireball
Giant Skeleton P.E.K.K.A Valkyrie Mega Knight
Fireball Wizard Princess Magic Archer
P.E.K.K.A Fireball Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Valkyrie
Giant Skeleton P.E.K.K.A Mega Knight Fireball Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Giant Skeleton
P.E.K.K.A Mega Knight Fireball Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Princess Magic Archer Mega Knight
Fireball Valkyrie Giant Skeleton P.E.K.K.A Magic Archer
Valkyrie Mega Knight Fireball Wizard Giant Skeleton P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Valkyrie Giant Skeleton
Fireball Princess Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie Magic Archer Mega Knight
Fireball Wizard Princess Magic Archer
Wizard Princess Magic Archer
Fireball Wizard Princess Magic Archer
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Princess Magic Archer
Fireball Wizard Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Wizard Princess Magic Archer
Magic Archer Fireball Wizard Princess Mega Knight
Fireball
Fireball Wizard Princess Magic Archer Mega Knight
Fireball Valkyrie Wizard Princess Magic Archer Mega Knight
Fireball Giant Skeleton Magic Archer Mega Knight
Fireball Wizard Princess
Fireball
Fireball Valkyrie Wizard Princess Magic Archer Mega Knight
Fireball Wizard Princess Magic Archer
Fireball Wizard Princess Magic Archer Mega Knight
Fireball Magic Archer
Fireball Wizard Princess Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Magic Archer Mega Knight
Fireball Princess Magic Archer
P.E.K.K.A Giant Skeleton Mega Knight
Fireball Wizard Princess Magic Archer
Fireball Princess Magic Archer
Fireball Wizard Princess Magic Archer
Fireball
Fireball Valkyrie Wizard Princess Magic Archer Mega Knight
Fireball Wizard Princess Magic Archer
Fireball Giant Skeleton
P.E.K.K.A Mega Knight
Fireball Giant Skeleton Princess Magic Archer
Fireball Princess Magic Archer
Fireball Giant Skeleton Princess Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: