My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Ice Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Witch
Zap
Flying Machine Witch
Barbarian Barrel
Tesla Witch Magic Archer
The Log
Witch
Earthquake
Tesla Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Witch P.E.K.K.A Magic Archer
Fireball
Tesla Flying Machine Witch Magic Archer
Poison
Flying Machine Witch Magic Archer
Lightning
Tesla Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tesla Fireball Flying Machine Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Tesla Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Flying Machine Witch Magic Archer
Tesla
Fireball
Zap Magic Archer
Flying Machine
Zap P.E.K.K.A
Rage
Witch
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Flying Machine Witch
Magic Archer
P.E.K.K.A Zap Fireball

Defense Synergies 1 8

Zap
Fireball Tesla Flying Machine Witch P.E.K.K.A Magic Archer
Tesla
Zap Fireball Magic Archer
Fireball
Zap Tesla
Flying Machine
Zap P.E.K.K.A
Rage
Witch
Zap
P.E.K.K.A
Zap Flying Machine
Magic Archer
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Flying Machine Magic Archer
P.E.K.K.A Zap Tesla Flying Machine Witch
Tesla Witch P.E.K.K.A
Tesla Witch P.E.K.K.A
Fireball P.E.K.K.A
Fireball Zap Tesla Flying Machine Magic Archer
Tesla Zap Fireball Flying Machine Witch Magic Archer
Zap Tesla Fireball Flying Machine P.E.K.K.A Magic Archer
Tesla Witch P.E.K.K.A
Tesla
Witch Zap Tesla Fireball Flying Machine Magic Archer
Tesla Zap Fireball Flying Machine Witch Magic Archer
Tesla P.E.K.K.A Zap Fireball Flying Machine Witch
Fireball Zap Tesla Witch P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Zap Tesla Fireball P.E.K.K.A
Tesla Fireball Witch P.E.K.K.A
Tesla Fireball Zap Flying Machine Witch Magic Archer
Zap Witch Tesla Fireball Flying Machine Magic Archer
P.E.K.K.A Tesla
Tesla Fireball Flying Machine Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Witch P.E.K.K.A
Fireball Zap Tesla Flying Machine Magic Archer
P.E.K.K.A Zap Witch
P.E.K.K.A Zap Tesla Fireball
P.E.K.K.A Tesla Witch
Fireball Zap Tesla Flying Machine Witch Magic Archer
P.E.K.K.A Tesla Fireball Flying Machine Witch
P.E.K.K.A Tesla
Zap P.E.K.K.A Fireball Flying Machine Witch Magic Archer
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Flying Machine Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Tesla Fireball Witch
Tesla Fireball Flying Machine Witch Magic Archer
Tesla Witch Zap Fireball Flying Machine P.E.K.K.A Magic Archer
Zap Tesla Fireball Flying Machine Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine
Fireball Zap Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine
Fireball Zap Magic Archer
Fireball Zap Flying Machine Witch Magic Archer
Flying Machine Witch Magic Archer
Fireball Zap Flying Machine Magic Archer
Fireball Zap Flying Machine
Fireball
Zap Fireball Flying Machine Magic Archer
Fireball Zap Flying Machine Magic Archer
Flying Machine Fireball Magic Archer
Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Witch Magic Archer
Magic Archer Fireball Flying Machine
Fireball
Zap Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Witch Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball Flying Machine
Zap Fireball Witch Magic Archer
Witch
Fireball Zap Flying Machine Witch Magic Archer
Fireball Zap Flying Machine Witch Magic Archer
Fireball Zap Magic Archer
Zap Fireball Flying Machine Witch Magic Archer
Zap Fireball Flying Machine Witch
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Flying Machine Witch Magic Archer
Fireball Zap Flying Machine Witch Magic Archer
Fireball
Fireball Flying Machine Magic Archer
Zap Fireball Flying Machine Magic Archer
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Witch Magic Archer
Zap Fireball Flying Machine Witch Magic Archer
Zap Fireball Flying Machine Witch Magic Archer

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