My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Executioner Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Executioner Magic Archer
The Log
Fire Spirit Prince
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Prince Executioner P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Wizard Executioner Inferno Dragon Magic Archer
Poison
Wizard Executioner Magic Archer
Lightning
Wizard Prince Executioner Inferno Dragon Magic Archer
Rocket
Wizard Prince Executioner Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Executioner The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Inferno Dragon Magic Archer Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Inferno Dragon Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Prince Inferno Dragon
Wizard
Prince P.E.K.K.A
Prince
Fire Spirit Wizard The Log Magic Archer
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Magic Archer Wizard Executioner The Log
The Log
Prince Executioner P.E.K.K.A Magic Archer
Inferno Dragon
Fire Spirit
Magic Archer
P.E.K.K.A Prince The Log

Defense Synergies 2 10

Fire Spirit
P.E.K.K.A The Log
Wizard
Prince P.E.K.K.A The Log
Prince
The Log Wizard Executioner Magic Archer
Executioner
Prince The Log
P.E.K.K.A
The Log Fire Spirit Wizard
The Log
Prince P.E.K.K.A Fire Spirit Wizard Executioner Inferno Dragon Magic Archer
Inferno Dragon
The Log
Magic Archer
Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log Magic Archer
P.E.K.K.A Inferno Dragon Prince Executioner The Log
Prince P.E.K.K.A Fire Spirit Executioner Inferno Dragon
Prince P.E.K.K.A Inferno Dragon
Prince P.E.K.K.A The Log
The Log Fire Spirit Executioner Magic Archer
Inferno Dragon Fire Spirit Wizard Executioner Magic Archer
P.E.K.K.A The Log Magic Archer
P.E.K.K.A Inferno Dragon Prince
Fire Spirit Prince
Executioner Wizard The Log Magic Archer
Executioner Inferno Dragon Wizard Magic Archer
Prince P.E.K.K.A Fire Spirit Wizard The Log
Fire Spirit Wizard Executioner Prince P.E.K.K.A The Log Magic Archer
P.E.K.K.A Inferno Dragon Prince
Prince P.E.K.K.A The Log Inferno Dragon
Wizard Prince Executioner P.E.K.K.A
Fire Spirit Wizard Prince Executioner The Log Magic Archer
Wizard Executioner The Log Fire Spirit Inferno Dragon Magic Archer
P.E.K.K.A Prince Inferno Dragon
Wizard Fire Spirit Prince Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Wizard Prince Executioner The Log Inferno Dragon Magic Archer
P.E.K.K.A Prince The Log
Prince P.E.K.K.A The Log
P.E.K.K.A Prince Executioner Inferno Dragon
Fire Spirit Wizard Executioner Magic Archer
Prince P.E.K.K.A
P.E.K.K.A Prince Inferno Dragon
P.E.K.K.A Prince The Log Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Wizard Executioner
Wizard Executioner Magic Archer
Prince Executioner P.E.K.K.A The Log Inferno Dragon Magic Archer
Executioner Wizard P.E.K.K.A The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Executioner The Log Magic Archer
The Log Magic Archer
Prince The Log
Wizard Executioner Fire Spirit The Log Magic Archer
Wizard Executioner Fire Spirit Magic Archer
Fire Spirit Wizard Executioner The Log Magic Archer
The Log Fire Spirit Wizard Executioner Magic Archer
The Log Wizard
Fire Spirit Prince
Wizard Prince The Log Magic Archer
Fire Spirit Wizard Executioner Magic Archer
Fire Spirit Executioner The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Wizard Executioner The Log Magic Archer
Magic Archer Wizard Executioner The Log
Fire Spirit Wizard Prince Executioner The Log Magic Archer
Fire Spirit Wizard The Log Magic Archer
Prince The Log Magic Archer
Wizard
Prince The Log
The Log
The Log Fire Spirit Wizard Executioner Magic Archer
Inferno Dragon
The Log Wizard Executioner Magic Archer
Wizard Prince The Log Magic Archer
The Log Magic Archer
Fire Spirit Wizard Executioner Magic Archer
Wizard
Wizard The Log Magic Archer
Magic Archer
P.E.K.K.A Prince
Wizard The Log Magic Archer
Fire Spirit Prince Magic Archer
Fire Spirit Wizard Executioner Magic Archer
The Log
Wizard Prince Executioner Magic Archer
The Log Wizard Executioner Magic Archer
Prince Executioner P.E.K.K.A
The Log Magic Archer
Executioner Magic Archer
Prince Executioner The Log Magic Archer

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