My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Ice Wizard Royal Ghost Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Battle Ram Ice Wizard Royal Ghost Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram Ice Wizard Royal Ghost Inferno Dragon Magic Archer
Fireball
Battle Ram Ice Wizard Inferno Dragon Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Battle Ram Ice Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison Ice Wizard Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Royal Ghost Battle Ram Poison Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tornado Ice Wizard Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison The Log Magic Archer Tornado Royal Ghost
Tornado
Magic Archer Battle Ram Poison The Log Ice Wizard
Poison
Battle Ram Tornado The Log Royal Ghost
The Log
Battle Ram Tornado Poison Magic Archer
Ice Wizard
Tornado
Royal Ghost
Battle Ram Poison Magic Archer
Inferno Dragon
Magic Archer
Battle Ram Tornado The Log Royal Ghost

Defense Synergies 2 10

Battle Ram
Tornado
Ice Wizard Magic Archer Poison The Log Inferno Dragon
Poison
Tornado The Log Ice Wizard
The Log
Tornado Poison Ice Wizard Royal Ghost Inferno Dragon Magic Archer
Ice Wizard
Tornado Poison The Log Inferno Dragon
Royal Ghost
The Log
Inferno Dragon
Tornado The Log Ice Wizard
Magic Archer
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Inferno Dragon The Log Ice Wizard
Tornado Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard
Tornado Poison The Log
Tornado The Log Ice Wizard Royal Ghost Magic Archer
Tornado Inferno Dragon Poison Ice Wizard Magic Archer
Poison The Log Magic Archer
Inferno Dragon Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost
Poison Ice Wizard Tornado The Log Royal Ghost Magic Archer
Inferno Dragon Tornado Poison Ice Wizard Magic Archer
The Log Ice Wizard
Tornado Poison The Log Royal Ghost Magic Archer
Inferno Dragon
Tornado The Log Inferno Dragon
Tornado Poison
Tornado The Log Ice Wizard Royal Ghost Magic Archer
Tornado Poison The Log Ice Wizard Royal Ghost Inferno Dragon Magic Archer
Tornado Inferno Dragon
Royal Ghost Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Poison The Log Royal Ghost Inferno Dragon Magic Archer
The Log
Tornado The Log
Inferno Dragon
Poison Tornado Ice Wizard Magic Archer
Ice Wizard
Inferno Dragon
Tornado Poison The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon
Tornado Poison The Log
Magic Archer
Tornado Poison The Log Inferno Dragon Magic Archer
Poison The Log Ice Wizard Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log Royal Ghost
Poison Tornado The Log Ice Wizard Royal Ghost Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison The Log Magic Archer
Poison Tornado Ice Wizard Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Tornado Ice Wizard Magic Archer
Poison The Log Tornado
Tornado Poison
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Tornado Poison
Poison The Log Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Ice Wizard Magic Archer
Inferno Dragon
Poison The Log Tornado Ice Wizard Royal Ghost Magic Archer
Tornado Poison The Log Magic Archer
Poison Tornado The Log Magic Archer
Poison Tornado Ice Wizard Magic Archer
Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Magic Archer
Poison Tornado Ice Wizard Magic Archer
The Log
Poison Magic Archer
The Log Poison Magic Archer
Tornado Poison
Tornado Poison The Log Magic Archer
Tornado Poison Magic Archer
Poison Tornado The Log Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: