My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Furnace Magic Archer
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Hog Rider Bowler Magic Archer
Fireball
Mega Minion Hog Rider Furnace Bowler Magic Archer
Poison
Mega Minion Furnace Magic Archer
Lightning
Mega Minion Furnace Bowler Magic Archer
Rocket
Hog Rider Furnace Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Bowler The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Fireball Hog Rider Furnace Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Tornado Fireball

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Furnace Bowler
Fireball
Hog Rider Tornado Mega Minion The Log Magic Archer
Hog Rider
Fireball The Log Furnace Tornado Bowler Magic Archer
Furnace
Mega Minion Hog Rider Bowler
Tornado
Fireball Magic Archer Hog Rider Bowler The Log
Bowler
Mega Minion Hog Rider Furnace Tornado The Log Magic Archer
The Log
Hog Rider Fireball Tornado Bowler Magic Archer
Magic Archer
Tornado Fireball Hog Rider Bowler The Log

Defense Synergies 5 8

Mega Minion
Furnace Tornado The Log
Fireball
Tornado The Log
Hog Rider
Furnace
Mega Minion Tornado Bowler Magic Archer
Tornado
Fireball Bowler Magic Archer Mega Minion Furnace The Log
Bowler
Tornado The Log Furnace
The Log
Fireball Bowler Mega Minion Tornado Magic Archer
Magic Archer
Tornado Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball The Log Magic Archer
Mega Minion Furnace The Log
Furnace Tornado Bowler Mega Minion
Mega Minion Furnace Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Mega Minion Furnace Magic Archer
Mega Minion Furnace Tornado Fireball Magic Archer
Bowler Fireball The Log Magic Archer
Furnace Tornado
Tornado Bowler
Mega Minion Fireball Furnace Tornado Bowler The Log Magic Archer
Mega Minion Fireball Furnace Tornado Magic Archer
Furnace Bowler Fireball The Log
Fireball Bowler Mega Minion Furnace Tornado The Log Magic Archer
Furnace
Tornado Fireball Furnace Bowler The Log
Fireball Furnace Tornado Bowler
Fireball Mega Minion Furnace Tornado Bowler The Log Magic Archer
Furnace Tornado The Log Mega Minion Fireball Bowler Magic Archer
Tornado
Bowler Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Bowler
Fireball Mega Minion Bowler The Log Magic Archer
Furnace Bowler The Log
Bowler Fireball Tornado The Log
Bowler
Fireball Furnace Tornado Magic Archer
Mega Minion Fireball Furnace Bowler
Mega Minion Fireball Tornado The Log Magic Archer
Mega Minion
Mega Minion Bowler
Fireball Tornado Bowler The Log
Bowler Fireball
Fireball Furnace Bowler Magic Archer
Mega Minion Fireball Furnace Tornado Bowler The Log Magic Archer
Bowler Mega Minion Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball Tornado Bowler The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Furnace Bowler The Log Magic Archer
Fireball Mega Minion Furnace Tornado Magic Archer
Furnace Tornado Bowler The Log Magic Archer
Fireball The Log Tornado Bowler Magic Archer
Fireball The Log Tornado
Fireball Tornado Bowler
Fireball Tornado Bowler The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Furnace The Log Magic Archer
Fireball Furnace Bowler The Log Magic Archer
Magic Archer Fireball Furnace Bowler The Log
Fireball Tornado
Mega Minion Fireball Bowler The Log Magic Archer
Fireball Tornado Bowler The Log Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Tornado
Tornado Bowler The Log
Fireball The Log
Tornado The Log Fireball Furnace Bowler Magic Archer
Mega Minion
Fireball The Log Tornado Bowler Magic Archer
Fireball Tornado Bowler The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Furnace Tornado Magic Archer
Mega Minion Fireball
Mega Minion Fireball Bowler
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Bowler The Log Magic Archer
Fireball Magic Archer
Fireball Mega Minion Tornado Magic Archer
The Log Fireball
Fireball Mega Minion Bowler Magic Archer
The Log Fireball Bowler Magic Archer
Fireball Tornado
Mega Minion
Fireball Tornado Bowler The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Bowler The Log Magic Archer

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