My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Prince Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon Balloon Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon Prince Miner
Giant Snowball
Minion Horde Hog Rider Baby Dragon Balloon Miner Lumberjack
Zap
Minion Horde Balloon Prince
Barbarian Barrel
Magic Archer Lumberjack
The Log
Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Baby Dragon Balloon Prince Miner Magic Archer Lumberjack
Fireball
Minion Horde Hog Rider Baby Dragon Balloon Magic Archer Lumberjack
Poison
Minion Horde Balloon Magic Archer
Lightning
Baby Dragon Balloon Prince Magic Archer Lumberjack
Rocket
Minion Horde Hog Rider Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Hog Rider Baby Dragon Magic Archer Lumberjack Minion Horde Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Hog Rider Baby Dragon Magic Archer

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Hog Rider Prince Lumberjack
Hog Rider
Minion Horde Baby Dragon Balloon Prince Magic Archer Lumberjack
Baby Dragon
Hog Rider Balloon Prince Miner Lumberjack
Balloon
Miner Lumberjack Hog Rider Baby Dragon Magic Archer
Prince
Minion Horde Hog Rider Baby Dragon Miner Magic Archer Lumberjack
Miner
Minion Horde Balloon Baby Dragon Prince Magic Archer Lumberjack
Magic Archer
Hog Rider Balloon Prince Miner Lumberjack
Lumberjack
Balloon Minion Horde Hog Rider Baby Dragon Prince Miner Magic Archer

Defense Synergies 0 4

Minion Horde
Hog Rider
Baby Dragon
Prince Lumberjack
Balloon
Prince
Baby Dragon Magic Archer
Miner
Magic Archer
Prince Lumberjack
Lumberjack
Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon Magic Archer
Minion Horde Lumberjack Prince
Minion Horde Prince Lumberjack
Minion Horde Prince Lumberjack
Prince Lumberjack
Baby Dragon Magic Archer Lumberjack
Minion Horde Baby Dragon Magic Archer
Baby Dragon Magic Archer
Minion Horde Prince Lumberjack
Minion Horde Prince Miner Lumberjack
Minion Horde Baby Dragon Magic Archer Lumberjack
Minion Horde Baby Dragon Magic Archer
Minion Horde Prince Lumberjack
Minion Horde Baby Dragon Prince Magic Archer Lumberjack
Minion Horde Prince Lumberjack
Minion Horde Prince Lumberjack
Minion Horde Prince Lumberjack
Minion Horde Baby Dragon Prince Magic Archer Lumberjack
Baby Dragon Magic Archer Lumberjack
Prince Lumberjack
Minion Horde Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince
Baby Dragon Prince Miner Magic Archer Lumberjack
Lumberjack Minion Horde Prince
Prince Lumberjack Minion Horde
Minion Horde Prince Lumberjack
Minion Horde Baby Dragon Magic Archer
Prince Minion Horde Lumberjack
Minion Horde Prince Lumberjack
Minion Horde Baby Dragon Prince Magic Archer
Minion Horde
Minion Horde Prince Lumberjack
Prince
Prince Minion Horde Lumberjack
Minion Horde Baby Dragon Magic Archer
Minion Horde Baby Dragon Prince Magic Archer Lumberjack
Minion Horde Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Baby Dragon
Baby Dragon Miner Magic Archer
Minion Horde Baby Dragon Miner Magic Archer
Prince
Minion Horde Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Baby Dragon Magic Archer
Miner
Minion Horde Prince Lumberjack
Miner Minion Horde Prince Magic Archer
Baby Dragon Magic Archer
Baby Dragon Miner Magic Archer
Minion Horde Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Minion Horde Baby Dragon Magic Archer
Magic Archer Minion Horde Baby Dragon
Minion Horde
Baby Dragon Prince Magic Archer
Baby Dragon Miner Magic Archer
Minion Horde Baby Dragon Prince Magic Archer
Prince
Minion Horde Baby Dragon
Baby Dragon Magic Archer
Minion Horde
Miner Baby Dragon Magic Archer
Baby Dragon Prince Miner Magic Archer
Miner Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Minion Horde
Minion Horde
Minion Horde Miner Magic Archer
Minion Horde Magic Archer
Minion Horde Prince
Magic Archer
Minion Horde Prince Magic Archer
Baby Dragon Magic Archer
Miner Minion Horde Baby Dragon Prince Magic Archer Lumberjack
Baby Dragon Magic Archer
Minion Horde Prince
Minion Horde Baby Dragon Magic Archer
Magic Archer
Baby Dragon Prince Miner Magic Archer

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