My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Hogs Barbarian Barrel Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Royal Hogs Guards
Giant Snowball
Archers Zappies Royal Hogs Guards Baby Dragon
Zap
Archers Zappies Royal Hogs Guards
Barbarian Barrel
Archers Zappies Royal Hogs Guards Magic Archer
The Log
Archers Zappies Royal Hogs Guards
Earthquake
Archers Zappies Royal Hogs Guards
Arrows
Archers Zappies Royal Hogs Guards
Royal Delivery
Archers Zappies Royal Hogs Guards Baby Dragon Magic Archer
Fireball
Archers Zappies Royal Hogs Baby Dragon Magic Archer
Poison
Archers Zappies Royal Hogs Guards Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Guards Zappies Baby Dragon Magic Archer Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Guards Zappies

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Royal Hogs Barbarian Barrel Baby Dragon
Zappies
Giant Royal Hogs Barbarian Barrel Baby Dragon
Giant
Barbarian Barrel Archers Zappies Guards Baby Dragon Magic Archer
Royal Hogs
Archers Zappies Barbarian Barrel Guards Magic Archer
Barbarian Barrel
Giant Archers Zappies Royal Hogs Baby Dragon
Guards
Giant Royal Hogs
Baby Dragon
Archers Zappies Giant Barbarian Barrel
Magic Archer
Giant Royal Hogs

Defense Synergies 1 9

Archers
Barbarian Barrel Guards Baby Dragon
Zappies
Barbarian Barrel Guards
Giant
Royal Hogs
Barbarian Barrel
Archers Zappies Guards Baby Dragon Magic Archer
Guards
Archers Zappies Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon
Archers Barbarian Barrel Guards
Magic Archer
Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Barbarian Barrel Baby Dragon Magic Archer
Zappies
Archers Zappies
Zappies Guards
Barbarian Barrel
Barbarian Barrel Archers Zappies Guards Baby Dragon Magic Archer
Archers Zappies Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Zappies
Guards Archers Zappies Barbarian Barrel
Archers Guards Zappies Barbarian Barrel Baby Dragon Magic Archer
Archers Zappies Baby Dragon Magic Archer
Zappies Guards
Zappies Barbarian Barrel Guards Baby Dragon Magic Archer
Zappies
Zappies
Zappies
Archers Zappies Barbarian Barrel Guards Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Archers Zappies Guards Magic Archer
Zappies
Archers Zappies Barbarian Barrel Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Zappies Barbarian Barrel
Archers Barbarian Barrel Baby Dragon Magic Archer
Zappies Guards
Guards Zappies Barbarian Barrel
Zappies Guards
Archers Zappies Baby Dragon Magic Archer
Guards Archers Zappies
Zappies
Zappies Barbarian Barrel Baby Dragon Magic Archer
Zappies Guards
Zappies Guards
Guards
Zappies Guards
Archers Zappies Baby Dragon Magic Archer
Zappies Guards Archers Barbarian Barrel Baby Dragon Magic Archer
Archers Zappies Barbarian Barrel Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Guards Baby Dragon
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Guards
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Magic Archer
Archers Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Guards
Barbarian Barrel Magic Archer
Archers Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Magic Archer Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Archers Baby Dragon Magic Archer
Zappies Guards
Magic Archer
Zappies Magic Archer
Magic Archer
Archers Zappies Barbarian Barrel Guards Magic Archer
Archers Zappies Baby Dragon Magic Archer
Barbarian Barrel
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zappies Guards Baby Dragon Magic Archer
Zappies Magic Archer
Barbarian Barrel Baby Dragon Magic Archer

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