My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Golem Princess Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Dark Prince Golem Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Dart Goblin Princess Lumberjack
Zap
Royal Giant Dart Goblin Dark Prince Princess
Barbarian Barrel
Dart Goblin Dark Prince Princess Magic Archer Lumberjack
The Log
Royal Giant Dart Goblin Dark Prince Princess Lumberjack
Earthquake
Arrows
Dart Goblin Princess
Royal Delivery
Dart Goblin Dark Prince Princess Magic Archer Lumberjack
Fireball
Dart Goblin Princess Magic Archer Lumberjack
Poison
Dart Goblin Princess Magic Archer
Lightning
Dark Prince Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Princess Dark Prince Magic Archer Lumberjack Royal Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Dart Goblin Princess Dark Prince

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Mirror Dark Prince Princess Magic Archer Lumberjack
Dart Goblin
Royal Giant Mirror Dark Prince Golem Princess
Mirror
Royal Giant Dart Goblin Princess Magic Archer Lumberjack
Dark Prince
Royal Giant Dart Goblin Golem Princess Magic Archer Lumberjack
Golem
Dart Goblin Dark Prince Magic Archer Lumberjack
Princess
Royal Giant Dart Goblin Mirror Dark Prince
Magic Archer
Royal Giant Mirror Dark Prince Golem Lumberjack
Lumberjack
Royal Giant Mirror Dark Prince Golem Magic Archer

Defense Synergies 0 11

Royal Giant
Dart Goblin
Mirror Dark Prince Princess Magic Archer Lumberjack
Mirror
Dart Goblin Princess Magic Archer Lumberjack
Dark Prince
Dart Goblin Princess Magic Archer
Golem
Princess
Dart Goblin Mirror Dark Prince
Magic Archer
Dart Goblin Mirror Dark Prince Lumberjack
Lumberjack
Dart Goblin Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer
Lumberjack Dart Goblin Dark Prince
Lumberjack Dart Goblin Dark Prince
Lumberjack Dart Goblin Dark Prince
Dark Prince Princess Lumberjack
Dart Goblin Dark Prince Magic Archer Lumberjack
Dart Goblin Princess Magic Archer
Dart Goblin Magic Archer
Princess Lumberjack
Dart Goblin Dark Prince Lumberjack
Dart Goblin Dark Prince Princess Magic Archer Lumberjack
Dart Goblin Princess Magic Archer
Lumberjack Dark Prince
Dart Goblin Dark Prince Princess Magic Archer Lumberjack
Lumberjack
Lumberjack
Dark Prince Lumberjack
Dart Goblin Dark Prince Magic Archer Lumberjack
Dart Goblin Dark Prince Princess Magic Archer Lumberjack
Dart Goblin Lumberjack
Dark Prince Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince
Magic Archer Lumberjack
Lumberjack Dark Prince
Dark Prince Lumberjack
Dark Prince Lumberjack
Dart Goblin Princess Magic Archer
Dark Prince Dart Goblin Lumberjack
Dark Prince Lumberjack
Dark Prince Magic Archer
Dart Goblin
Dart Goblin Dark Prince Lumberjack
Dark Prince
Dark Prince Lumberjack
Dart Goblin Princess Magic Archer
Dart Goblin Dark Prince Magic Archer Lumberjack
Dart Goblin Dark Prince Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Dart Goblin
Dart Goblin Princess Magic Archer
Dart Goblin Magic Archer
Dart Goblin Dark Prince
Dark Prince Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin
Lumberjack
Dart Goblin Dark Prince Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Princess Dart Goblin Magic Archer
Dart Goblin Princess Magic Archer
Magic Archer Dart Goblin Princess
Dart Goblin Dark Prince Princess Magic Archer
Dart Goblin Princess Magic Archer
Magic Archer
Princess
Dark Prince Princess Magic Archer
Dart Goblin Princess Magic Archer
Princess Magic Archer
Dart Goblin Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Princess Magic Archer
Princess Magic Archer
Dart Goblin Dark Prince Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Dark Prince Princess Magic Archer Lumberjack
Dart Goblin Princess Magic Archer
Dart Goblin Dark Prince
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Dark Prince Princess Magic Archer

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