My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Bandit
Giant Snowball
Archers Goblin Gang Barbarians
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Archers Goblin Gang Barbarians Bandit Magic Archer
The Log
Archers Goblin Gang Barbarians Bandit
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Bandit Magic Archer
Fireball
Archers Goblin Gang Barbarians Bandit Magic Archer
Poison
Archers Goblin Gang Barbarians Magic Archer
Lightning
Bandit Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Bandit Freeze Magic Archer Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem Bandit
Arrows
Golem Archers Freeze Bandit
Goblin Gang
Golem Bandit
Barbarians
Freeze
Arrows
Golem
Arrows Archers Goblin Gang Bandit Magic Archer
Bandit
Archers Arrows Goblin Gang Golem Magic Archer
Magic Archer
Golem Bandit

Defense Synergies 0 8

Archers
Goblin Gang Bandit
Arrows
Barbarians Bandit
Goblin Gang
Archers Barbarians Bandit Magic Archer
Barbarians
Arrows Goblin Gang
Freeze
Golem
Bandit
Archers Arrows Goblin Gang Magic Archer
Magic Archer
Goblin Gang Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians Goblin Gang Bandit
Goblin Gang Barbarians Archers Freeze Bandit
Barbarians Goblin Gang Bandit
Arrows Barbarians
Arrows Goblin Gang Freeze Archers Bandit Magic Archer
Archers Arrows Goblin Gang Freeze Magic Archer
Arrows Barbarians Bandit Magic Archer
Barbarians Goblin Gang
Goblin Gang Archers Barbarians Bandit
Archers Goblin Gang Barbarians Arrows Freeze Bandit Magic Archer
Arrows Archers Goblin Gang Magic Archer
Barbarians Goblin Gang Freeze Bandit
Arrows Goblin Gang Barbarians Freeze Magic Archer
Barbarians Goblin Gang Bandit
Barbarians Goblin Gang Freeze Bandit
Barbarians Arrows Goblin Gang
Arrows Archers Goblin Gang Barbarians Bandit Magic Archer
Arrows Freeze Archers Barbarians Bandit Magic Archer
Barbarians
Goblin Gang Archers Arrows Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Bandit
Bandit Archers Arrows Goblin Gang Magic Archer
Goblin Gang Barbarians Bandit
Goblin Gang Barbarians Bandit
Barbarians Goblin Gang Bandit
Arrows Archers Goblin Gang Freeze Magic Archer
Goblin Gang Archers Barbarians Bandit
Barbarians
Freeze Barbarians Bandit Magic Archer
Goblin Gang Barbarians
Barbarians
Arrows Barbarians
Barbarians Goblin Gang Bandit
Archers Barbarians Magic Archer
Goblin Gang Barbarians Archers Freeze Magic Archer
Arrows Archers Barbarians Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Freeze Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Barbarians Freeze
Arrows Magic Archer
Arrows Freeze Magic Archer
Archers Arrows Magic Archer
Arrows Freeze Magic Archer
Arrows Bandit
Goblin Gang
Arrows Bandit Magic Archer
Archers Arrows Magic Archer
Bandit Magic Archer
Arrows Freeze Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows Freeze
Archers Arrows Bandit Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows Barbarians
Arrows Freeze Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Archers Arrows Magic Archer
Freeze
Arrows Bandit Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Archers Goblin Gang Barbarians Freeze Bandit Magic Archer
Archers Arrows Magic Archer
Freeze
Arrows
Goblin Gang Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Freeze Magic Archer
Magic Archer
Freeze Bandit Magic Archer

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