My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Bowler Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers Inferno Dragon
Giant Snowball
Three Musketeers Inferno Dragon
Zap
Three Musketeers Inferno Dragon
Barbarian Barrel
Three Musketeers Magic Archer
The Log
Three Musketeers
Earthquake
Arrows
Royal Delivery
Three Musketeers Bowler Inferno Dragon Magic Archer
Fireball
Three Musketeers Bowler Inferno Dragon Magic Archer
Poison
Three Musketeers Magic Archer
Lightning
Three Musketeers Bowler Inferno Dragon Magic Archer
Rocket
Three Musketeers Bowler Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Inferno Dragon Magic Archer Giant Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Inferno Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Three Musketeers Bowler Magic Archer
Giant
Zap Rage Three Musketeers Tornado Bowler Magic Archer
Three Musketeers
Zap Giant Rage Tornado
Rage
Giant Three Musketeers
Tornado
Zap Magic Archer Giant Three Musketeers Bowler
Bowler
Zap Giant Tornado Magic Archer
Inferno Dragon
Magic Archer
Tornado Zap Giant Bowler

Defense Synergies 2 7

Zap
Three Musketeers Tornado Bowler Inferno Dragon Magic Archer
Giant
Three Musketeers
Zap Tornado
Rage
Tornado
Bowler Magic Archer Zap Three Musketeers Inferno Dragon
Bowler
Tornado Zap
Inferno Dragon
Zap Tornado
Magic Archer
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Magic Archer
Inferno Dragon Zap Three Musketeers
Three Musketeers Tornado Bowler Inferno Dragon
Three Musketeers Inferno Dragon Bowler
Tornado Bowler
Tornado Bowler Zap Magic Archer
Three Musketeers Tornado Inferno Dragon Zap Magic Archer
Bowler Zap Magic Archer
Three Musketeers Inferno Dragon Tornado
Tornado Bowler
Zap Tornado Bowler Magic Archer
Three Musketeers Inferno Dragon Zap Tornado Magic Archer
Bowler Zap Three Musketeers
Three Musketeers Bowler Zap Tornado Magic Archer
Inferno Dragon Three Musketeers
Tornado Zap Three Musketeers Bowler Inferno Dragon
Three Musketeers Tornado Bowler
Zap Three Musketeers Tornado Bowler Magic Archer
Zap Tornado Bowler Inferno Dragon Magic Archer
Three Musketeers Tornado Inferno Dragon
Bowler

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Zap Bowler Inferno Dragon Magic Archer
Zap Bowler
Bowler Zap Tornado
Three Musketeers Bowler Inferno Dragon
Zap Three Musketeers Tornado Magic Archer
Bowler
Inferno Dragon
Zap Tornado Inferno Dragon Magic Archer
Three Musketeers Inferno Dragon
Inferno Dragon Bowler
Zap Tornado Bowler
Bowler Three Musketeers
Three Musketeers Bowler Magic Archer
Zap Three Musketeers Tornado Bowler Inferno Dragon Magic Archer
Bowler Zap Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Bowler Magic Archer
Magic Archer
Zap Bowler Magic Archer
Zap Tornado Magic Archer
Tornado Bowler Magic Archer
Zap Tornado Bowler Magic Archer
Zap Tornado
Three Musketeers Tornado Bowler
Zap Tornado Bowler Magic Archer
Zap Tornado Magic Archer
Three Musketeers Bowler Magic Archer
Magic Archer
Zap Magic Archer
Zap Three Musketeers Bowler Magic Archer
Magic Archer Three Musketeers Bowler
Three Musketeers Tornado
Zap Three Musketeers Bowler Magic Archer
Zap Tornado Bowler Magic Archer
Bowler Magic Archer
Tornado
Tornado Bowler
Zap
Zap Tornado Bowler Magic Archer
Inferno Dragon
Zap Tornado Bowler Magic Archer
Zap Tornado Bowler Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap
Bowler
Zap Magic Archer
Zap Magic Archer
Bowler Magic Archer
Zap Magic Archer
Zap Three Musketeers Tornado Magic Archer
Three Musketeers Bowler Magic Archer
Zap Bowler Magic Archer
Zap Tornado
Three Musketeers
Zap Tornado Bowler Magic Archer
Zap Tornado Magic Archer
Zap Tornado Bowler Magic Archer

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