My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Princess Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Princess Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Royal Hogs
Giant Snowball
Bats Battle Ram Royal Hogs Princess Lumberjack
Zap
Bats Battle Ram Royal Hogs Princess
Barbarian Barrel
Battle Ram Royal Hogs Princess Magic Archer Lumberjack
The Log
Battle Ram Royal Hogs Princess Lumberjack
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs Princess
Royal Delivery
Bats Battle Ram Royal Hogs Princess Magic Archer Lumberjack
Fireball
Battle Ram Royal Hogs Princess Magic Archer Lumberjack
Poison
Bats Royal Hogs Princess Magic Archer
Lightning
Battle Ram Magic Archer Lumberjack
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Fireball Battle Ram Magic Archer Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Princess Fireball

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Royal Hogs Lumberjack
Zap
Fireball Battle Ram Bats Royal Hogs Princess Magic Archer Lumberjack
Fireball
Zap Battle Ram Royal Hogs Princess Magic Archer
Battle Ram
Zap Magic Archer Bats Fireball Royal Hogs Princess Lumberjack
Royal Hogs
Bats Zap Fireball Battle Ram Princess Magic Archer Lumberjack
Princess
Zap Fireball Battle Ram Royal Hogs
Magic Archer
Battle Ram Zap Fireball Royal Hogs Lumberjack
Lumberjack
Bats Zap Battle Ram Royal Hogs Magic Archer

Defense Synergies 1 8

Bats
Zap Lumberjack
Zap
Fireball Bats Princess Magic Archer Lumberjack
Fireball
Zap Princess Lumberjack
Battle Ram
Royal Hogs
Princess
Zap Fireball
Magic Archer
Zap Lumberjack
Lumberjack
Bats Zap Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Magic Archer
Lumberjack Bats Zap
Lumberjack Bats
Lumberjack Bats
Fireball Princess Lumberjack
Fireball Bats Zap Magic Archer Lumberjack
Bats Zap Fireball Princess Magic Archer
Zap Fireball Magic Archer
Princess Lumberjack
Lumberjack
Bats Zap Fireball Princess Magic Archer Lumberjack
Bats Zap Fireball Princess Magic Archer
Lumberjack Bats Zap Fireball
Fireball Bats Zap Princess Magic Archer Lumberjack
Lumberjack
Zap Fireball Lumberjack
Bats Fireball Lumberjack
Fireball Bats Zap Magic Archer Lumberjack
Zap Bats Fireball Princess Magic Archer Lumberjack
Lumberjack
Bats Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball
Fireball Zap Magic Archer Lumberjack
Lumberjack Bats Zap
Lumberjack Bats Zap Fireball
Lumberjack
Fireball Bats Zap Princess Magic Archer
Bats Fireball Lumberjack
Lumberjack
Zap Bats Fireball Magic Archer
Bats Lumberjack
Zap Fireball
Fireball Lumberjack
Fireball Princess Magic Archer
Bats Zap Fireball Magic Archer Lumberjack
Bats Zap Fireball Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Bats Zap Princess Magic Archer
Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap
Bats Fireball Lumberjack
Zap Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Zap Fireball Magic Archer
Zap Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Bats
Zap Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Zap Fireball
Zap Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball Zap Magic Archer
Bats Zap Fireball Princess Magic Archer
Zap Bats Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Princess Magic Archer
Fireball Princess Magic Archer
Zap Bats Fireball Princess Magic Archer
Fireball Zap Princess Magic Archer
Fireball
Fireball Princess Magic Archer Lumberjack
Zap Fireball Princess Magic Archer
Zap Fireball
Zap Bats Fireball Princess Magic Archer
Bats Zap Fireball Princess Magic Archer
Zap Fireball Princess Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: