My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Giant Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Giant Barbarian Barrel Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Dark Prince
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Royal Giant Dark Prince
Barbarian Barrel
Fire Spirit Dark Prince Magic Archer
The Log
Fire Spirit Royal Giant Dark Prince
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Dark Prince Magic Archer
Fireball
Magic Archer
Poison
Bats Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Tornado Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Barbarian Barrel Tornado Dark Prince Magic Archer Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Barbarian Barrel Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Dark Prince
Bats
Royal Giant Giant Barbarian Barrel Dark Prince
Royal Giant
Fire Spirit Bats Barbarian Barrel Tornado Dark Prince Magic Archer
Giant
Bats Barbarian Barrel Dark Prince Fire Spirit Tornado Magic Archer
Barbarian Barrel
Royal Giant Giant Bats Tornado Dark Prince
Tornado
Magic Archer Royal Giant Giant Barbarian Barrel Dark Prince
Dark Prince
Giant Fire Spirit Bats Royal Giant Barbarian Barrel Tornado Magic Archer
Magic Archer
Tornado Royal Giant Giant Dark Prince

Defense Synergies 1 8

Fire Spirit
Tornado
Bats
Barbarian Barrel Dark Prince
Royal Giant
Giant
Barbarian Barrel
Bats Tornado Dark Prince Magic Archer
Tornado
Magic Archer Fire Spirit Barbarian Barrel Dark Prince
Dark Prince
Bats Barbarian Barrel Tornado Magic Archer
Magic Archer
Tornado Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Magic Archer
Bats Dark Prince
Tornado Fire Spirit Bats Dark Prince
Bats Dark Prince
Barbarian Barrel Tornado Dark Prince
Barbarian Barrel Tornado Fire Spirit Bats Dark Prince Magic Archer
Bats Tornado Fire Spirit Magic Archer
Barbarian Barrel Magic Archer
Tornado
Tornado Fire Spirit Barbarian Barrel Dark Prince
Bats Barbarian Barrel Tornado Dark Prince Magic Archer
Bats Tornado Magic Archer
Fire Spirit Bats Dark Prince
Fire Spirit Bats Barbarian Barrel Tornado Dark Prince Magic Archer
Tornado
Bats Tornado Dark Prince
Fire Spirit Bats Barbarian Barrel Tornado Dark Prince Magic Archer
Barbarian Barrel Tornado Fire Spirit Bats Dark Prince Magic Archer
Tornado
Dark Prince Fire Spirit Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Dark Prince
Barbarian Barrel Magic Archer
Bats Dark Prince
Dark Prince Bats Barbarian Barrel Tornado
Dark Prince
Fire Spirit Bats Tornado Magic Archer
Dark Prince Bats
Dark Prince
Bats Barbarian Barrel Tornado Dark Prince Magic Archer
Bats Dark Prince
Tornado Dark Prince
Dark Prince
Magic Archer
Bats Barbarian Barrel Tornado Dark Prince Magic Archer
Bats Barbarian Barrel Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Tornado Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Dark Prince
Fire Spirit Barbarian Barrel Dark Prince Magic Archer
Fire Spirit Bats Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Barbarian Barrel Tornado Magic Archer
Tornado
Fire Spirit Bats Tornado
Barbarian Barrel Tornado Dark Prince Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel Tornado
Bats
Fire Spirit Barbarian Barrel Dark Prince Magic Archer
Fire Spirit Barbarian Barrel Tornado Magic Archer
Magic Archer
Tornado
Tornado
Barbarian Barrel
Tornado Fire Spirit Barbarian Barrel Dark Prince Magic Archer
Barbarian Barrel Tornado Magic Archer
Tornado Magic Archer
Barbarian Barrel Tornado Magic Archer
Fire Spirit Bats Tornado Magic Archer
Bats
Magic Archer
Magic Archer
Magic Archer
Fire Spirit Bats Barbarian Barrel Dark Prince Magic Archer
Fire Spirit Tornado Magic Archer
Barbarian Barrel
Dark Prince Magic Archer
Magic Archer
Tornado
Dark Prince
Bats Tornado Magic Archer
Bats Tornado Magic Archer
Barbarian Barrel Tornado Dark Prince Magic Archer

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