My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Executioner Bandit Magic Archer
The Log
Fire Spirit Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Executioner Bandit Magic Archer
Fireball
Goblin Gang Executioner Bandit Magic Archer
Poison
Goblin Gang Executioner Magic Archer
Lightning
Executioner Bandit Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Executioner Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Gang Tornado Bandit Magic Archer Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Goblin Gang Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit
Goblin Gang
Mirror Bandit
Mirror
Goblin Gang Tornado Magic Archer
Tornado
Executioner Magic Archer Mirror Mega Knight
Executioner
Tornado Bandit Mega Knight
Bandit
Fire Spirit Goblin Gang Executioner Magic Archer Mega Knight
Magic Archer
Tornado Mirror Bandit Mega Knight
Mega Knight
Tornado Executioner Bandit Magic Archer

Defense Synergies 3 13

Fire Spirit
Tornado
Goblin Gang
Mirror Bandit Magic Archer
Mirror
Tornado Goblin Gang Executioner Magic Archer Mega Knight
Tornado
Mirror Executioner Magic Archer Fire Spirit Mega Knight
Executioner
Tornado Mirror Bandit Mega Knight
Bandit
Goblin Gang Executioner Magic Archer Mega Knight
Magic Archer
Tornado Goblin Gang Mirror Bandit Mega Knight
Mega Knight
Mirror Tornado Executioner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Magic Archer
Goblin Gang Executioner Bandit Mega Knight
Goblin Gang Tornado Mega Knight Fire Spirit Executioner Bandit
Goblin Gang Bandit Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Fire Spirit Executioner Bandit Magic Archer Mega Knight
Tornado Fire Spirit Goblin Gang Executioner Magic Archer
Bandit Magic Archer Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Bandit Mega Knight
Goblin Gang Executioner Tornado Bandit Magic Archer Mega Knight
Executioner Goblin Gang Tornado Magic Archer
Mega Knight Fire Spirit Goblin Gang Bandit
Fire Spirit Executioner Mega Knight Goblin Gang Tornado Magic Archer
Goblin Gang Bandit Mega Knight
Tornado Goblin Gang Bandit Mega Knight
Mega Knight Goblin Gang Tornado Executioner
Fire Spirit Mega Knight Goblin Gang Tornado Executioner Bandit Magic Archer
Tornado Executioner Fire Spirit Bandit Magic Archer Mega Knight
Tornado
Goblin Gang Mega Knight Fire Spirit Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit
Bandit Goblin Gang Executioner Magic Archer Mega Knight
Goblin Gang Bandit Mega Knight
Goblin Gang Mega Knight Tornado Bandit
Goblin Gang Executioner Bandit Mega Knight
Fire Spirit Executioner Goblin Gang Tornado Magic Archer
Goblin Gang Bandit
Mega Knight
Mega Knight Tornado Bandit Magic Archer
Goblin Gang
Mega Knight
Mega Knight Tornado
Mega Knight Goblin Gang Executioner Bandit
Executioner Magic Archer Mega Knight
Goblin Gang Tornado Executioner Magic Archer
Executioner Mega Knight Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Tornado Executioner Bandit Magic Archer
Bandit Magic Archer
Executioner Fire Spirit Magic Archer Mega Knight
Executioner Fire Spirit Tornado Magic Archer
Fire Spirit Tornado Executioner Magic Archer
Fire Spirit Tornado Executioner Magic Archer
Tornado Bandit
Fire Spirit Goblin Gang Tornado
Tornado Bandit Magic Archer
Fire Spirit Tornado Executioner Magic Archer
Fire Spirit Executioner Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Executioner Bandit Magic Archer
Magic Archer Executioner Bandit Mega Knight
Tornado
Fire Spirit Executioner Bandit Magic Archer Mega Knight
Fire Spirit Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Tornado Fire Spirit Executioner Magic Archer Mega Knight
Tornado Executioner Bandit Magic Archer
Tornado Bandit Magic Archer Mega Knight
Tornado Bandit Magic Archer
Fire Spirit Tornado Executioner Magic Archer
Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Fire Spirit Goblin Gang Bandit Magic Archer
Fire Spirit Tornado Executioner Magic Archer
Goblin Gang Executioner Magic Archer Mega Knight
Executioner Magic Archer
Tornado
Executioner Mega Knight
Goblin Gang Tornado Magic Archer
Tornado Executioner Magic Archer
Tornado Executioner Bandit Magic Archer Mega Knight

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