My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Night Witch
Giant Snowball
Spear Goblins Cannon Dart Goblin Night Witch
Zap
Spear Goblins Cannon Dart Goblin Night Witch
Barbarian Barrel
Spear Goblins Knight Cannon Dart Goblin Magic Archer Night Witch
The Log
Spear Goblins Cannon Dart Goblin
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Dart Goblin Night Witch
Royal Delivery
Spear Goblins Knight Dart Goblin Magic Archer Night Witch
Fireball
Cannon Dart Goblin Magic Archer Night Witch
Poison
Spear Goblins Cannon Dart Goblin Magic Archer Night Witch
Lightning
Knight Cannon Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Cannon Dart Goblin Magic Archer Night Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Cannon Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Dart Goblin Giant
Knight
Spear Goblins Dart Goblin Magic Archer Night Witch
Cannon
Dart Goblin
Knight Spear Goblins Giant
Giant
Lightning Night Witch Spear Goblins Dart Goblin Magic Archer
Lightning
Giant
Magic Archer
Knight Giant
Night Witch
Giant Knight

Defense Synergies 4 10

Spear Goblins
Knight Cannon Dart Goblin Night Witch
Knight
Spear Goblins Cannon Dart Goblin Magic Archer Night Witch
Cannon
Knight Spear Goblins Dart Goblin Magic Archer Night Witch
Dart Goblin
Knight Spear Goblins Cannon Magic Archer Night Witch
Giant
Lightning
Magic Archer
Knight Cannon Dart Goblin Night Witch
Night Witch
Spear Goblins Knight Cannon Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Cannon Dart Goblin Magic Archer
Knight Cannon Dart Goblin Night Witch
Cannon Knight Dart Goblin Lightning Night Witch
Cannon Night Witch Knight Dart Goblin
Lightning
Spear Goblins Cannon Dart Goblin Magic Archer Night Witch
Dart Goblin Lightning Spear Goblins Cannon Magic Archer Night Witch
Lightning Cannon Dart Goblin Magic Archer
Cannon Night Witch
Knight Spear Goblins Cannon Dart Goblin Night Witch
Dart Goblin Spear Goblins Knight Cannon Magic Archer Night Witch
Spear Goblins Dart Goblin Magic Archer Night Witch
Cannon Night Witch Knight Lightning
Cannon Dart Goblin Magic Archer Night Witch
Knight Cannon
Cannon Lightning
Knight Cannon Night Witch
Cannon Spear Goblins Knight Dart Goblin Magic Archer Night Witch
Spear Goblins Knight Cannon Dart Goblin Magic Archer
Cannon Dart Goblin
Spear Goblins Knight Cannon Dart Goblin Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Knight Lightning Magic Archer
Spear Goblins Knight Lightning
Lightning Knight Night Witch
Knight Cannon Night Witch
Dart Goblin Magic Archer
Spear Goblins Knight Dart Goblin Lightning Night Witch
Knight
Lightning Spear Goblins Knight Magic Archer
Cannon Dart Goblin
Knight Dart Goblin
Lightning
Lightning Knight Cannon Night Witch
Cannon Dart Goblin Magic Archer
Spear Goblins Knight Dart Goblin Lightning Magic Archer Night Witch
Cannon Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight Dart Goblin
Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Knight Dart Goblin
Magic Archer
Spear Goblins Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Lightning Magic Archer
Dart Goblin Lightning
Lightning Night Witch
Lightning Knight Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Knight Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Spear Goblins Dart Goblin Magic Archer
Lightning Magic Archer Dart Goblin
Lightning
Lightning Night Witch
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Magic Archer Night Witch
Lightning
Lightning
Lightning
Magic Archer
Dart Goblin Lightning Magic Archer
Lightning Magic Archer
Lightning Dart Goblin Magic Archer
Lightning Dart Goblin Magic Archer Night Witch
Lightning Dart Goblin
Lightning Night Witch
Lightning Dart Goblin Magic Archer Night Witch
Lightning Magic Archer
Lightning Magic Archer
Lightning Spear Goblins Dart Goblin Magic Archer Night Witch
Lightning Dart Goblin Magic Archer
Lightning Knight Dart Goblin Magic Archer
Dart Goblin Lightning Magic Archer
Lightning
Dart Goblin
Dart Goblin Lightning Magic Archer
Dart Goblin Lightning Magic Archer
Lightning Dart Goblin Magic Archer

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