My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ice Wizard Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Lava Hound
Giant Snowball
Dart Goblin Guards Electro Dragon Lava Hound
Zap
Mortar Dart Goblin Guards Lava Hound
Barbarian Barrel
Mortar Dart Goblin Guards Ice Wizard Magic Archer
The Log
Dart Goblin Guards
Earthquake
Mortar Guards
Arrows
Dart Goblin Guards Lava Hound
Royal Delivery
Dart Goblin Guards Electro Dragon Ice Wizard Magic Archer Lava Hound
Fireball
Mortar Dart Goblin Electro Dragon Ice Wizard Magic Archer Lava Hound
Poison
Mortar Dart Goblin Guards Electro Dragon Ice Wizard Magic Archer Lava Hound
Lightning
Mortar Electro Dragon Ice Wizard Magic Archer
Rocket
Mortar Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Electro Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Ice Wizard Mortar Magic Archer Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Guards Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Mortar
Mortar
Arrows Dart Goblin
Dart Goblin
Lava Hound Mortar Electro Dragon
Guards
Lava Hound
Electro Dragon
Lava Hound Dart Goblin Ice Wizard Magic Archer
Ice Wizard
Electro Dragon
Magic Archer
Electro Dragon Lava Hound
Lava Hound
Arrows Dart Goblin Electro Dragon Guards Magic Archer

Defense Synergies 0 13

Arrows
Mortar Ice Wizard
Mortar
Arrows Dart Goblin Guards Ice Wizard
Dart Goblin
Mortar Guards Electro Dragon Ice Wizard Magic Archer
Guards
Mortar Dart Goblin Electro Dragon Ice Wizard Magic Archer
Electro Dragon
Dart Goblin Guards Ice Wizard
Ice Wizard
Arrows Mortar Dart Goblin Guards Electro Dragon
Magic Archer
Dart Goblin Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Electro Dragon Magic Archer
Mortar Dart Goblin Electro Dragon Ice Wizard
Mortar Dart Goblin Electro Dragon Ice Wizard
Mortar Dart Goblin Guards Electro Dragon Ice Wizard
Arrows
Arrows Dart Goblin Guards Electro Dragon Ice Wizard Magic Archer
Dart Goblin Arrows Mortar Electro Dragon Ice Wizard Magic Archer
Arrows Dart Goblin Electro Dragon Magic Archer
Mortar Ice Wizard
Guards Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Arrows Electro Dragon Magic Archer
Arrows Dart Goblin Electro Dragon Ice Wizard Magic Archer
Mortar Guards Electro Dragon Ice Wizard
Arrows Mortar Dart Goblin Guards Electro Dragon Magic Archer
Mortar
Mortar
Arrows Mortar Electro Dragon
Arrows Mortar Dart Goblin Guards Electro Dragon Ice Wizard Magic Archer
Arrows Mortar Dart Goblin Guards Electro Dragon Ice Wizard Magic Archer
Mortar Dart Goblin
Arrows Dart Goblin Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Mortar Electro Dragon Magic Archer
Guards Electro Dragon
Guards
Guards
Arrows Dart Goblin Electro Dragon Ice Wizard Magic Archer
Guards Dart Goblin Ice Wizard
Electro Dragon Mortar Magic Archer
Dart Goblin Guards
Dart Goblin Guards Electro Dragon
Arrows Guards
Guards
Dart Goblin Electro Dragon Magic Archer
Guards Electro Dragon Mortar Dart Goblin Magic Archer
Arrows Dart Goblin Electro Dragon Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar Dart Goblin Guards Electro Dragon
Arrows Mortar Dart Goblin Electro Dragon Ice Wizard Magic Archer
Arrows Dart Goblin Electro Dragon Magic Archer
Arrows Dart Goblin Guards
Arrows Mortar Magic Archer
Arrows Dart Goblin Electro Dragon Ice Wizard Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows Dart Goblin Electro Dragon Ice Wizard Magic Archer
Arrows Mortar Dart Goblin Electro Dragon
Guards Electro Dragon
Arrows Mortar Dart Goblin Electro Dragon Magic Archer
Arrows Dart Goblin Electro Dragon Magic Archer
Mortar Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Electro Dragon Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows Mortar Dart Goblin Electro Dragon Magic Archer
Magic Archer Arrows Mortar Dart Goblin Electro Dragon
Arrows Mortar
Arrows Mortar Dart Goblin Electro Dragon Magic Archer
Arrows Mortar Dart Goblin Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Mortar Electro Dragon
Arrows Mortar Electro Dragon Ice Wizard Magic Archer
Arrows Mortar Dart Goblin Electro Dragon Ice Wizard Magic Archer
Arrows Mortar Electro Dragon Magic Archer
Arrows Mortar Dart Goblin Magic Archer
Arrows Dart Goblin Electro Dragon Ice Wizard Magic Archer
Electro Dragon Dart Goblin Guards
Arrows Mortar Dart Goblin Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Dart Goblin Guards Electro Dragon Magic Archer
Arrows Dart Goblin Electro Dragon Ice Wizard Magic Archer
Arrows
Dart Goblin Electro Dragon Magic Archer
Arrows Mortar Dart Goblin Electro Dragon Magic Archer
Arrows
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin Guards Magic Archer
Dart Goblin Electro Dragon Magic Archer
Electro Dragon Mortar Dart Goblin Magic Archer

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