My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Clone Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Clone Inferno Dragon
Zap
Minion Horde Clone Inferno Dragon
Barbarian Barrel
Wizard Clone Giant Skeleton Magic Archer
The Log
Hog Rider Clone Giant Skeleton
Earthquake
Hog Rider Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Hog Rider Wizard Clone Giant Skeleton Inferno Dragon Magic Archer
Fireball
Minion Horde Hog Rider Wizard Clone Inferno Dragon Magic Archer
Poison
Minion Horde Wizard Clone Magic Archer
Lightning
Wizard Inferno Dragon Magic Archer
Rocket
Minion Horde Hog Rider Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Fireball Hog Rider Inferno Dragon Magic Archer Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Fireball Hog Rider Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Clone Giant Skeleton
Fireball
Hog Rider Magic Archer
Hog Rider
Fireball Minion Horde Wizard Giant Skeleton Magic Archer
Wizard
Hog Rider Giant Skeleton
Clone
Giant Skeleton Minion Horde Inferno Dragon Magic Archer
Giant Skeleton
Clone Minion Horde Hog Rider Wizard Magic Archer
Inferno Dragon
Clone
Magic Archer
Fireball Hog Rider Clone Giant Skeleton

Defense Synergies 0 2

Minion Horde
Fireball
Hog Rider
Wizard
Giant Skeleton
Clone
Giant Skeleton
Wizard Magic Archer
Inferno Dragon
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Magic Archer
Minion Horde Inferno Dragon
Minion Horde Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon
Fireball Giant Skeleton
Fireball Magic Archer
Minion Horde Inferno Dragon Fireball Wizard Magic Archer
Fireball Giant Skeleton Magic Archer
Minion Horde Inferno Dragon
Minion Horde Giant Skeleton
Minion Horde Fireball Wizard Giant Skeleton Magic Archer
Minion Horde Inferno Dragon Fireball Wizard Magic Archer
Minion Horde Fireball Wizard Giant Skeleton
Fireball Wizard Minion Horde Magic Archer
Inferno Dragon Minion Horde
Minion Horde Fireball Inferno Dragon
Minion Horde Wizard Fireball
Fireball Minion Horde Wizard Magic Archer
Wizard Fireball Giant Skeleton Inferno Dragon Magic Archer
Inferno Dragon
Wizard Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Wizard Inferno Dragon Magic Archer
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde Inferno Dragon
Fireball Wizard Minion Horde Magic Archer
Minion Horde Fireball Giant Skeleton
Giant Skeleton Minion Horde Inferno Dragon
Minion Horde Giant Skeleton Fireball Inferno Dragon Magic Archer
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Magic Archer
Minion Horde Fireball Giant Skeleton Inferno Dragon Magic Archer
Minion Horde Fireball Wizard Giant Skeleton Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Minion Horde Giant Skeleton
Fireball Magic Archer
Minion Horde Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Wizard Minion Horde Magic Archer
Fireball Wizard Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Fireball Magic Archer
Minion Horde Fireball Wizard Magic Archer
Magic Archer Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Minion Horde Fireball Giant Skeleton Magic Archer
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Magic Archer
Minion Horde Inferno Dragon
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Minion Horde Fireball Wizard Magic Archer
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Magic Archer
Minion Horde Fireball Magic Archer
Minion Horde Giant Skeleton
Fireball Wizard Magic Archer
Minion Horde Fireball Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Minion Horde Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer

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