My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Musketeer Executioner Magic Archer
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Bowler Executioner Magic Archer
Fireball
Musketeer Hog Rider Bowler Executioner Magic Archer
Poison
Musketeer Executioner Magic Archer
Lightning
Musketeer Bowler Executioner Magic Archer
Rocket
Musketeer Hog Rider Bowler Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Musketeer Hog Rider Magic Archer Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Musketeer

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Musketeer Bowler Executioner Magic Archer
Fireball
Zap Hog Rider Tornado Magic Archer
Musketeer
Hog Rider Zap Bowler
Hog Rider
Zap Fireball Musketeer Tornado Bowler Executioner Magic Archer
Tornado
Zap Fireball Executioner Magic Archer Hog Rider Bowler
Bowler
Zap Musketeer Hog Rider Tornado Executioner Magic Archer
Executioner
Tornado Zap Hog Rider Bowler
Magic Archer
Tornado Zap Fireball Hog Rider Bowler

Defense Synergies 5 8

Zap
Fireball Musketeer Tornado Bowler Executioner Magic Archer
Fireball
Zap Tornado Musketeer
Musketeer
Zap Fireball Tornado Bowler
Hog Rider
Tornado
Fireball Bowler Executioner Magic Archer Zap Musketeer
Bowler
Tornado Zap Musketeer
Executioner
Tornado Zap
Magic Archer
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer Executioner Magic Archer
Zap Musketeer Executioner
Tornado Bowler Musketeer Executioner
Musketeer Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler Zap Musketeer Executioner Magic Archer
Musketeer Tornado Zap Fireball Executioner Magic Archer
Bowler Zap Fireball Musketeer Magic Archer
Musketeer Tornado
Tornado Musketeer Bowler
Executioner Zap Fireball Musketeer Tornado Bowler Magic Archer
Musketeer Executioner Zap Fireball Tornado Magic Archer
Bowler Zap Fireball Musketeer
Fireball Bowler Executioner Zap Tornado Magic Archer
Tornado Zap Fireball Bowler
Fireball Musketeer Tornado Bowler Executioner
Fireball Zap Musketeer Tornado Bowler Executioner Magic Archer
Zap Tornado Executioner Fireball Musketeer Bowler Magic Archer
Musketeer Tornado
Bowler Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Bowler
Fireball Zap Musketeer Bowler Executioner Magic Archer
Zap Musketeer Bowler
Bowler Zap Fireball Musketeer Tornado
Musketeer Bowler Executioner
Fireball Executioner Zap Musketeer Tornado Magic Archer
Fireball Musketeer Bowler
Zap Fireball Tornado Magic Archer
Musketeer
Musketeer Bowler
Zap Fireball Tornado Bowler
Bowler Fireball Executioner
Fireball Musketeer Bowler Executioner Magic Archer
Zap Fireball Musketeer Tornado Bowler Executioner Magic Archer
Bowler Executioner Zap Fireball Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer
Fireball Zap Musketeer Tornado Bowler Executioner Magic Archer
Fireball Magic Archer
Fireball Musketeer
Fireball Executioner Zap Bowler Magic Archer
Fireball Executioner Zap Musketeer Tornado Magic Archer
Musketeer Tornado Bowler Executioner Magic Archer
Fireball Zap Tornado Bowler Executioner Magic Archer
Fireball Zap Tornado
Fireball Musketeer Tornado Bowler
Zap Fireball Musketeer Tornado Bowler Magic Archer
Fireball Zap Musketeer Tornado Executioner Magic Archer
Fireball Musketeer Bowler Executioner Magic Archer
Fireball Musketeer Magic Archer
Zap Fireball Musketeer Magic Archer
Zap Fireball Musketeer Bowler Executioner Magic Archer
Magic Archer Fireball Musketeer Bowler Executioner
Fireball Tornado
Zap Fireball Musketeer Bowler Executioner Magic Archer
Zap Fireball Tornado Bowler Magic Archer
Fireball Musketeer Bowler Magic Archer
Fireball Tornado
Musketeer Tornado Bowler
Zap Fireball Musketeer
Zap Tornado Fireball Bowler Executioner Magic Archer
Fireball Zap Musketeer Tornado Bowler Executioner Magic Archer
Fireball Zap Musketeer Tornado Bowler Magic Archer
Fireball Zap Musketeer Tornado Magic Archer
Zap Fireball Musketeer Tornado Executioner Magic Archer
Zap Fireball Musketeer
Fireball Bowler
Zap Fireball Musketeer Magic Archer
Zap Fireball Magic Archer
Fireball Bowler Magic Archer
Zap Fireball Musketeer Magic Archer
Fireball Zap Musketeer Tornado Executioner Magic Archer
Fireball
Fireball Musketeer Bowler Executioner Magic Archer
Zap Fireball Musketeer Bowler Executioner Magic Archer
Zap Fireball Tornado
Musketeer Executioner
Zap Fireball Musketeer Tornado Bowler Magic Archer
Zap Fireball Musketeer Tornado Executioner Magic Archer
Zap Fireball Musketeer Tornado Bowler Executioner Magic Archer

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