My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Giant Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Giant Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Night Witch
Giant Snowball
Bats Furnace Skeleton Army Night Witch
Zap
Bats Furnace Skeleton Army Goblin Giant Night Witch
Barbarian Barrel
Furnace Skeleton Army Magic Archer Night Witch
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army Night Witch
Royal Delivery
Bats Skeleton Army Magic Archer Night Witch
Fireball
Furnace Skeleton Army Magic Archer Night Witch
Poison
Bats Furnace Skeleton Army Magic Archer Night Witch
Lightning
Furnace Magic Archer Night Witch
Rocket
Furnace Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Furnace Magic Archer Night Witch Rocket Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Furnace Magic Archer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Giant
Furnace
Goblin Giant
Rocket
Skeleton Army
Goblin Giant
Bats Furnace Magic Archer Night Witch
Magic Archer
Goblin Giant Mega Knight
Night Witch
Goblin Giant Mega Knight
Mega Knight
Bats Magic Archer Night Witch

Defense Synergies 0 9

Bats
Goblin Giant Mega Knight
Furnace
Skeleton Army Magic Archer
Rocket
Skeleton Army
Furnace Magic Archer
Goblin Giant
Bats Magic Archer
Magic Archer
Furnace Skeleton Army Goblin Giant Night Witch Mega Knight
Night Witch
Magic Archer Mega Knight
Mega Knight
Bats Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Giant Magic Archer
Skeleton Army Bats Furnace Night Witch Mega Knight
Furnace Rocket Skeleton Army Mega Knight Bats Night Witch
Skeleton Army Night Witch Bats Furnace Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Bats Furnace Magic Archer Night Witch Mega Knight
Bats Furnace Rocket Magic Archer Night Witch
Rocket Goblin Giant Magic Archer Mega Knight
Furnace Skeleton Army Night Witch
Skeleton Army Night Witch Mega Knight
Bats Skeleton Army Furnace Goblin Giant Magic Archer Night Witch Mega Knight
Bats Furnace Magic Archer Night Witch
Furnace Skeleton Army Night Witch Mega Knight Bats Rocket
Rocket Skeleton Army Mega Knight Bats Furnace Magic Archer Night Witch
Skeleton Army Furnace Mega Knight
Rocket Skeleton Army Furnace Mega Knight
Mega Knight Bats Furnace Skeleton Army Night Witch
Mega Knight Bats Furnace Skeleton Army Magic Archer Night Witch
Furnace Bats Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Furnace Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Furnace
Rocket Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Furnace Rocket Goblin Giant
Rocket Skeleton Army Mega Knight Bats Goblin Giant Night Witch
Skeleton Army Goblin Giant Night Witch Mega Knight
Furnace Rocket Bats Goblin Giant Magic Archer
Rocket Skeleton Army Bats Furnace Goblin Giant Night Witch
Mega Knight Skeleton Army Goblin Giant
Rocket Mega Knight Bats Skeleton Army Magic Archer
Skeleton Army Goblin Giant
Mega Knight Bats
Rocket Skeleton Army Mega Knight Goblin Giant
Rocket Skeleton Army Mega Knight Goblin Giant Night Witch
Furnace Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Furnace Rocket Goblin Giant Magic Archer Night Witch
Bats Mega Knight Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Goblin Giant Magic Archer
Rocket
Rocket Furnace Magic Archer Mega Knight
Bats Furnace Rocket Goblin Giant Magic Archer
Furnace Magic Archer
Magic Archer
Rocket Bats Night Witch
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Furnace Magic Archer
Rocket Furnace Magic Archer
Magic Archer Furnace Rocket Mega Knight
Rocket
Bats Rocket Night Witch
Rocket Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Magic Archer Night Witch Mega Knight
Rocket
Rocket
Rocket
Furnace Magic Archer Mega Knight
Magic Archer
Magic Archer Mega Knight
Rocket Magic Archer
Bats Furnace Magic Archer Night Witch
Rocket Bats
Night Witch
Rocket Magic Archer Night Witch Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Magic Archer
Bats Rocket Skeleton Army Magic Archer Night Witch
Rocket Magic Archer
Rocket Magic Archer Mega Knight
Magic Archer
Rocket
Mega Knight
Bats Rocket Magic Archer
Bats Rocket Magic Archer
Rocket Goblin Giant Magic Archer Mega Knight

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