My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Ice Wizard Bandit Magic Archer Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Bandit Magic Archer Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Ram Rider Lava Hound
Giant Snowball
Skeletons Ram Rider Lava Hound
Zap
Skeletons Bandit Ram Rider Lava Hound
Barbarian Barrel
Skeletons Rascals Ice Wizard Bandit Magic Archer
The Log
Skeletons Rascals Bandit Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Rascals Lava Hound
Royal Delivery
Skeletons Rascals Ice Wizard Bandit Magic Archer Ram Rider Lava Hound
Fireball
Rascals Ice Wizard Bandit Magic Archer Ram Rider Lava Hound
Poison
Rascals Ice Wizard Magic Archer Lava Hound
Lightning
Ice Wizard Bandit Magic Archer Ram Rider
Rocket
Rascals Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Wizard Bandit Magic Archer Rascals Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Ice Wizard Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Ram Rider Bandit Magic Archer Lava Hound
Rascals
Bandit Magic Archer Ram Rider
Ice Wizard
Bandit Ram Rider
Bandit
Giant Snowball Rascals Ice Wizard Magic Archer Ram Rider
Magic Archer
Ram Rider Giant Snowball Rascals Bandit Lava Hound
Ram Rider
Giant Snowball Magic Archer Rascals Ice Wizard Bandit
Lava Hound
Giant Snowball Magic Archer

Defense Synergies 1 13

Skeletons
Giant Snowball Ice Wizard Bandit Magic Archer Ram Rider
Giant Snowball
Ram Rider Skeletons Rascals Ice Wizard Bandit Magic Archer
Rascals
Giant Snowball
Ice Wizard
Skeletons Giant Snowball Bandit
Bandit
Skeletons Giant Snowball Ice Wizard Magic Archer Ram Rider
Magic Archer
Skeletons Giant Snowball Bandit Ram Rider
Ram Rider
Giant Snowball Skeletons Bandit Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Ram Rider
Skeletons Rascals Ice Wizard Bandit Ram Rider
Ram Rider Skeletons Giant Snowball Rascals Ice Wizard Bandit
Skeletons Rascals Ice Wizard Bandit Ram Rider
Skeletons Giant Snowball Rascals Ice Wizard Bandit Magic Archer
Giant Snowball Ram Rider Rascals Ice Wizard Magic Archer
Rascals Bandit Magic Archer Ram Rider
Skeletons Rascals Ice Wizard
Skeletons Giant Snowball Rascals Ice Wizard Bandit
Ice Wizard Skeletons Giant Snowball Rascals Bandit Magic Archer Ram Rider
Giant Snowball Rascals Ice Wizard Magic Archer Ram Rider
Skeletons Giant Snowball Rascals Ice Wizard Bandit Ram Rider
Giant Snowball Rascals Magic Archer
Rascals Bandit Ram Rider
Giant Snowball Rascals Bandit Ram Rider
Skeletons Rascals
Giant Snowball Rascals Ice Wizard Bandit Magic Archer Ram Rider
Giant Snowball Rascals Ice Wizard Bandit Magic Archer Ram Rider
Ram Rider
Rascals Giant Snowball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Giant Snowball Bandit
Bandit Giant Snowball Magic Archer
Bandit Skeletons Rascals Ram Rider
Rascals Bandit Ram Rider
Skeletons Rascals Bandit Ram Rider
Skeletons Giant Snowball Rascals Ice Wizard Magic Archer Ram Rider
Rascals Skeletons Ice Wizard Bandit Ram Rider
Rascals
Skeletons Giant Snowball Bandit Magic Archer
Skeletons
Rascals
Giant Snowball
Rascals Skeletons Bandit Ram Rider
Rascals Magic Archer
Rascals Skeletons Magic Archer
Giant Snowball Rascals Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Bandit
Giant Snowball Ice Wizard Bandit Magic Archer Ram Rider
Bandit Magic Archer
Rascals
Giant Snowball Magic Archer
Giant Snowball Ice Wizard Magic Archer Ram Rider
Magic Archer
Giant Snowball Ice Wizard Magic Archer Ram Rider
Giant Snowball Bandit Ram Rider
Giant Snowball
Bandit Magic Archer Ram Rider
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer
Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer
Magic Archer Bandit
Giant Snowball
Giant Snowball Bandit Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Ice Wizard Magic Archer
Giant Snowball Ice Wizard Bandit Magic Archer Ram Rider
Giant Snowball Bandit Magic Archer Ram Rider
Bandit Magic Archer
Giant Snowball Ice Wizard Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Bandit Magic Archer
Giant Snowball Ice Wizard Magic Archer Ram Rider
Rascals Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Rascals Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer

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