My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Fire Spirit Witch Balloon
Zap
Fire Spirit Inferno Tower Witch Balloon Bandit
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Witch Bandit Magic Archer
The Log
Fire Spirit Witch Bandit
Earthquake
Inferno Tower Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Valkyrie Witch Balloon Bandit Magic Archer
Fireball
Inferno Tower Witch Balloon Bandit Magic Archer
Poison
Inferno Tower Witch Balloon Magic Archer
Lightning
Valkyrie Inferno Tower Witch Balloon Bandit Magic Archer
Rocket
Valkyrie Inferno Tower Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Bandit Valkyrie Magic Archer Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Bandit Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon Bandit
Valkyrie
Fire Spirit Balloon Witch Bandit Magic Archer
Inferno Tower
Rage
Witch Balloon
Witch
Rage Valkyrie Bandit
Balloon
Valkyrie Rage Fire Spirit Bandit Magic Archer
Bandit
Fire Spirit Valkyrie Witch Balloon Magic Archer
Magic Archer
Valkyrie Balloon Bandit

Defense Synergies 0 9

Fire Spirit
Valkyrie Inferno Tower
Valkyrie
Fire Spirit Inferno Tower Witch Bandit Magic Archer
Inferno Tower
Fire Spirit Valkyrie Bandit
Rage
Witch
Valkyrie Bandit
Balloon
Bandit
Valkyrie Inferno Tower Witch Magic Archer
Magic Archer
Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Magic Archer
Inferno Tower Valkyrie Witch Bandit
Inferno Tower Witch Fire Spirit Valkyrie Bandit
Inferno Tower Witch Valkyrie Bandit
Valkyrie
Fire Spirit Valkyrie Bandit Magic Archer
Inferno Tower Fire Spirit Witch Magic Archer
Valkyrie Inferno Tower Bandit Magic Archer
Inferno Tower Witch
Fire Spirit Valkyrie Inferno Tower Bandit
Valkyrie Witch Bandit Magic Archer
Inferno Tower Witch Magic Archer
Inferno Tower Fire Spirit Valkyrie Witch Bandit
Fire Spirit Valkyrie Witch Magic Archer
Inferno Tower Bandit
Inferno Tower Bandit
Valkyrie Inferno Tower Witch
Fire Spirit Valkyrie Witch Bandit Magic Archer
Valkyrie Witch Fire Spirit Bandit Magic Archer
Inferno Tower
Valkyrie Fire Spirit Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch Bandit
Bandit Valkyrie Magic Archer
Bandit Valkyrie Inferno Tower Witch
Valkyrie Inferno Tower Bandit
Inferno Tower Valkyrie Witch Bandit
Fire Spirit Witch Magic Archer
Valkyrie Inferno Tower Witch Bandit
Inferno Tower Valkyrie
Valkyrie Inferno Tower Witch Bandit Magic Archer
Inferno Tower Witch
Valkyrie Inferno Tower Witch
Valkyrie
Valkyrie Inferno Tower Witch Bandit
Valkyrie Witch Magic Archer
Inferno Tower Witch Valkyrie Magic Archer
Valkyrie Inferno Tower Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Bandit Magic Archer
Bandit Magic Archer
Valkyrie
Fire Spirit Valkyrie Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Magic Archer
Bandit
Fire Spirit
Valkyrie Bandit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Witch Bandit Magic Archer
Magic Archer Bandit
Fire Spirit Bandit Magic Archer
Fire Spirit Valkyrie Witch Magic Archer
Magic Archer
Fire Spirit Valkyrie Witch Magic Archer
Witch
Witch Bandit Magic Archer
Witch Bandit Magic Archer
Bandit Magic Archer
Fire Spirit Witch Magic Archer
Witch
Bandit Magic Archer
Magic Archer
Magic Archer
Fire Spirit Witch Bandit Magic Archer
Fire Spirit Witch Magic Archer
Valkyrie Magic Archer
Magic Archer
Witch Magic Archer
Witch Magic Archer
Witch Bandit Magic Archer

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