My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon Goblin Giant
Barbarian Barrel
Ice Spirit Skeleton Army Magic Archer
The Log
Ice Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Minions Skeleton Army
Royal Delivery
Ice Spirit Minions Skeleton Army Balloon Magic Archer
Fireball
Minions Skeleton Army Balloon Magic Archer
Poison
Minions Skeleton Army Balloon Magic Archer
Lightning
Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Skeleton Army Tornado Magic Archer Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Minions Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Balloon Goblin Giant
Minions
Ice Spirit Balloon Goblin Giant
Skeleton Army
Tornado
Magic Archer Balloon Goblin Giant The Log
Balloon
Ice Spirit Minions Tornado Goblin Giant The Log Magic Archer
Goblin Giant
Ice Spirit Minions Tornado Balloon The Log Magic Archer
The Log
Tornado Balloon Goblin Giant Magic Archer
Magic Archer
Tornado Balloon Goblin Giant The Log

Defense Synergies 1 15

Ice Spirit
Minions Skeleton Army Tornado Goblin Giant The Log Magic Archer
Minions
Ice Spirit Goblin Giant The Log
Skeleton Army
Ice Spirit The Log Magic Archer
Tornado
Magic Archer Ice Spirit Goblin Giant The Log
Balloon
Goblin Giant
Ice Spirit Minions Tornado The Log Magic Archer
The Log
Ice Spirit Minions Skeleton Army Tornado Goblin Giant Magic Archer
Magic Archer
Tornado Ice Spirit Skeleton Army Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant The Log Magic Archer
Skeleton Army Ice Spirit Minions The Log
Skeleton Army Tornado Minions
Skeleton Army Minions
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Minions Magic Archer
Minions Tornado Ice Spirit Magic Archer
Goblin Giant The Log Magic Archer
Minions Skeleton Army Tornado
Skeleton Army Tornado Ice Spirit
Minions Skeleton Army Tornado Goblin Giant The Log Magic Archer
Minions Tornado Magic Archer
Skeleton Army Ice Spirit Minions The Log
Skeleton Army Ice Spirit Minions Tornado The Log Magic Archer
Skeleton Army
Skeleton Army Tornado Ice Spirit The Log
Minions Skeleton Army Tornado
Ice Spirit Minions Skeleton Army Tornado The Log Magic Archer
Tornado The Log Ice Spirit Minions Magic Archer
Tornado
Skeleton Army Minions Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
The Log Magic Archer
Skeleton Army Ice Spirit Minions Goblin Giant The Log
Skeleton Army Tornado Goblin Giant The Log
Skeleton Army Goblin Giant
Ice Spirit Minions Tornado Goblin Giant Magic Archer
Skeleton Army Minions Goblin Giant
Skeleton Army Goblin Giant
Ice Spirit Minions Skeleton Army Tornado The Log Magic Archer
Skeleton Army Goblin Giant
Minions
Skeleton Army Tornado Goblin Giant The Log
Skeleton Army Goblin Giant
Skeleton Army Magic Archer
Skeleton Army Ice Spirit Minions Tornado Goblin Giant The Log Magic Archer
Minions The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Magic Archer
Goblin Giant The Log Magic Archer
The Log
The Log Magic Archer
Ice Spirit Minions Tornado Goblin Giant Magic Archer
Tornado The Log Magic Archer
The Log Ice Spirit Tornado Magic Archer
The Log Tornado
Minions Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Minions
The Log Magic Archer
Tornado The Log Magic Archer
Minions The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Magic Archer
Ice Spirit Minions
The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Minions Skeleton Army Magic Archer
Tornado Magic Archer
The Log
Magic Archer
The Log Magic Archer
Tornado
Ice Spirit Minions Tornado The Log Magic Archer
Tornado Magic Archer
Tornado Goblin Giant The Log Magic Archer

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