My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon Giant Skeleton
Giant Snowball
Fire Spirit Archers Guards Balloon
Zap
Fire Spirit Archers Guards Balloon
Barbarian Barrel
Fire Spirit Archers Guards Giant Skeleton Magic Archer
The Log
Fire Spirit Archers Guards Giant Skeleton
Earthquake
Archers Guards
Arrows
Fire Spirit Archers Guards
Royal Delivery
Fire Spirit Archers Guards Balloon Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Archers Balloon Magic Archer
Poison
Archers Guards Balloon Magic Archer
Lightning
Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Guards Magic Archer Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Balloon Giant Skeleton
Archers
Balloon Giant Skeleton P.E.K.K.A
Guards
The Log
Balloon
Fire Spirit Archers Giant Skeleton The Log Magic Archer
Giant Skeleton
Fire Spirit Archers Balloon The Log Magic Archer
P.E.K.K.A
Fire Spirit Magic Archer Archers The Log
The Log
Guards Balloon Giant Skeleton P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Balloon Giant Skeleton The Log

Defense Synergies 1 13

Fire Spirit
Giant Skeleton P.E.K.K.A The Log
Archers
Guards Giant Skeleton P.E.K.K.A The Log
Guards
Archers Giant Skeleton The Log Magic Archer
Balloon
Giant Skeleton
Fire Spirit Archers Guards The Log Magic Archer
P.E.K.K.A
The Log Fire Spirit Archers
The Log
P.E.K.K.A Fire Spirit Archers Guards Giant Skeleton Magic Archer
Magic Archer
Guards Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
P.E.K.K.A The Log
P.E.K.K.A Fire Spirit Archers Giant Skeleton
P.E.K.K.A Guards
Giant Skeleton P.E.K.K.A The Log
The Log Fire Spirit Archers Guards Magic Archer
Fire Spirit Archers Magic Archer
Giant Skeleton P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Guards Fire Spirit Archers Giant Skeleton
Archers Guards Giant Skeleton The Log Magic Archer
Archers Magic Archer
P.E.K.K.A Fire Spirit Guards Giant Skeleton The Log
Fire Spirit Guards P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Archers Guards The Log Magic Archer
The Log Fire Spirit Archers Guards Giant Skeleton Magic Archer
P.E.K.K.A
Fire Spirit Archers Guards Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Giant Skeleton P.E.K.K.A
Archers The Log Magic Archer
Guards Giant Skeleton P.E.K.K.A The Log
Guards Giant Skeleton P.E.K.K.A The Log
Giant Skeleton P.E.K.K.A Guards
Fire Spirit Archers Magic Archer
Guards P.E.K.K.A Archers Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A The Log Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards Giant Skeleton
P.E.K.K.A Guards Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Guards
Archers Magic Archer
Guards Archers Giant Skeleton P.E.K.K.A The Log Magic Archer
Archers Giant Skeleton P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Giant Skeleton The Log
The Log Magic Archer
Giant Skeleton The Log Magic Archer
Guards Giant Skeleton The Log
Fire Spirit The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Archers The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log
Fire Spirit Guards
The Log Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Fire Spirit Archers The Log Magic Archer
Fire Spirit The Log Magic Archer
Giant Skeleton The Log Magic Archer
The Log
The Log
The Log Fire Spirit Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Fire Spirit Archers Magic Archer
Guards
The Log Magic Archer
Magic Archer
P.E.K.K.A Giant Skeleton
The Log Magic Archer
Fire Spirit Archers Guards Magic Archer
Fire Spirit Archers Magic Archer
The Log
Magic Archer
The Log Magic Archer
Giant Skeleton
P.E.K.K.A
Guards Giant Skeleton The Log Magic Archer
Magic Archer
Giant Skeleton The Log Magic Archer

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