My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblins Baby Dragon
Zap
Goblins Inferno Tower
Barbarian Barrel
Goblins Valkyrie Inferno Tower Magic Archer
The Log
Goblins
Earthquake
Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Valkyrie Baby Dragon Magic Archer
Fireball
Inferno Tower Baby Dragon Magic Archer
Poison
Inferno Tower Magic Archer
Lightning
Valkyrie Inferno Tower Baby Dragon Magic Archer
Rocket
Valkyrie Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Valkyrie Baby Dragon Magic Archer Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Giant Baby Dragon
Zap
Fireball Giant Goblins Valkyrie Baby Dragon Magic Archer
Fireball
Zap Giant Baby Dragon Magic Archer
Valkyrie
Goblins Zap Giant Baby Dragon Magic Archer
Giant
Zap Goblins Fireball Valkyrie Baby Dragon Magic Archer
Inferno Tower
Baby Dragon
Goblins Zap Fireball Valkyrie Giant
Magic Archer
Zap Fireball Valkyrie Giant

Defense Synergies 1 13

Goblins
Zap Inferno Tower Magic Archer
Zap
Fireball Goblins Valkyrie Inferno Tower Baby Dragon Magic Archer
Fireball
Zap Valkyrie Inferno Tower
Valkyrie
Zap Fireball Inferno Tower Baby Dragon Magic Archer
Giant
Inferno Tower
Goblins Zap Fireball Valkyrie Baby Dragon
Baby Dragon
Zap Valkyrie Inferno Tower
Magic Archer
Goblins Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Baby Dragon Magic Archer
Inferno Tower Goblins Zap Valkyrie
Inferno Tower Goblins Valkyrie
Inferno Tower Goblins Valkyrie
Fireball Valkyrie
Fireball Goblins Zap Valkyrie Baby Dragon Magic Archer
Inferno Tower Zap Fireball Baby Dragon Magic Archer
Zap Fireball Valkyrie Inferno Tower Baby Dragon Magic Archer
Inferno Tower Goblins
Goblins Valkyrie Inferno Tower
Goblins Valkyrie Zap Fireball Baby Dragon Magic Archer
Inferno Tower Zap Fireball Baby Dragon Magic Archer
Inferno Tower Zap Fireball Valkyrie
Fireball Valkyrie Goblins Zap Baby Dragon Magic Archer
Inferno Tower
Inferno Tower Zap Fireball
Goblins Fireball Valkyrie Inferno Tower
Fireball Goblins Zap Valkyrie Baby Dragon Magic Archer
Zap Valkyrie Baby Dragon Fireball Magic Archer
Inferno Tower
Valkyrie Goblins Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Fireball Inferno Tower
Fireball Zap Valkyrie Baby Dragon Magic Archer
Goblins Zap Valkyrie Inferno Tower
Valkyrie Zap Fireball Inferno Tower
Inferno Tower Valkyrie
Fireball Zap Baby Dragon Magic Archer
Goblins Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Goblins Fireball Valkyrie Inferno Tower Baby Dragon Magic Archer
Inferno Tower
Valkyrie Inferno Tower
Zap Fireball Valkyrie
Fireball Valkyrie Inferno Tower
Fireball Valkyrie Baby Dragon Magic Archer
Inferno Tower Goblins Zap Fireball Valkyrie Baby Dragon Magic Archer
Valkyrie Zap Fireball Inferno Tower Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Baby Dragon
Fireball Zap Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap
Goblins Fireball
Zap Fireball Valkyrie Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball
Fireball Valkyrie Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Magic Archer
Zap Fireball Baby Dragon Magic Archer

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