My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Tombstone Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Rascals Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Graveyard
Giant Snowball
Fire Spirit Spear Goblins Archers Tombstone Graveyard
Zap
Fire Spirit Spear Goblins Archers Tombstone Graveyard
Barbarian Barrel
Fire Spirit Spear Goblins Archers Rascals Tombstone Magic Archer Graveyard
The Log
Fire Spirit Spear Goblins Archers Rascals Tombstone Graveyard
Earthquake
Spear Goblins Archers Tombstone Graveyard
Arrows
Fire Spirit Spear Goblins Archers Rascals Tombstone Graveyard
Royal Delivery
Fire Spirit Spear Goblins Archers Rascals Magic Archer Graveyard
Fireball
Archers Rascals Tombstone Magic Archer
Poison
Spear Goblins Archers Rascals Tombstone Magic Archer Graveyard
Lightning
Tombstone Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Archers Tombstone Magic Archer Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Archers

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Spear Goblins
Zap Rascals Graveyard
Zap
Graveyard Fire Spirit Spear Goblins Archers Magic Archer
Archers
Zap Graveyard
Rascals
Spear Goblins Magic Archer Graveyard
Tombstone
Magic Archer
Zap Rascals
Graveyard
Zap Spear Goblins Archers Rascals

Defense Synergies 0 13

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Archers Rascals Tombstone
Zap
Fire Spirit Spear Goblins Archers Rascals Tombstone Magic Archer
Archers
Spear Goblins Zap Rascals Tombstone
Rascals
Spear Goblins Zap Archers
Tombstone
Spear Goblins Zap Archers Magic Archer
Magic Archer
Zap Tombstone
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tombstone Magic Archer
Zap Rascals Tombstone
Fire Spirit Archers Rascals Tombstone
Rascals Tombstone
Tombstone
Fire Spirit Spear Goblins Zap Archers Rascals Magic Archer
Fire Spirit Spear Goblins Zap Archers Rascals Tombstone Magic Archer
Zap Rascals Magic Archer
Rascals Tombstone
Fire Spirit Spear Goblins Archers Rascals
Archers Spear Goblins Zap Rascals Tombstone Magic Archer
Spear Goblins Zap Archers Rascals Magic Archer
Tombstone Fire Spirit Zap Rascals
Fire Spirit Zap Rascals Tombstone Magic Archer
Rascals Tombstone
Zap Rascals
Rascals Tombstone
Fire Spirit Tombstone Spear Goblins Zap Archers Rascals Magic Archer
Zap Fire Spirit Spear Goblins Archers Rascals Tombstone Magic Archer
Rascals Fire Spirit Spear Goblins Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Zap Archers Tombstone
Zap Archers Magic Archer
Tombstone Spear Goblins Zap Rascals
Zap Rascals
Rascals Tombstone
Fire Spirit Zap Archers Rascals Magic Archer
Rascals Spear Goblins Archers Tombstone
Rascals
Zap Spear Goblins Tombstone Magic Archer
Tombstone
Rascals Tombstone
Zap
Rascals Tombstone
Archers Rascals Magic Archer
Rascals Tombstone Spear Goblins Zap Archers Magic Archer
Zap Archers Rascals Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals
Zap Magic Archer
Magic Archer
Rascals
Fire Spirit Zap Magic Archer
Fire Spirit Spear Goblins Zap Magic Archer
Fire Spirit Archers Magic Archer
Fire Spirit Zap Magic Archer
Zap
Fire Spirit
Zap Magic Archer
Fire Spirit Zap Archers Magic Archer
Fire Spirit Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Fire Spirit Zap Archers Magic Archer
Fire Spirit Zap Magic Archer
Magic Archer
Zap
Zap Fire Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Fire Spirit Zap Archers Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Fire Spirit Spear Goblins Archers Tombstone Magic Archer
Fire Spirit Zap Archers Magic Archer
Rascals Magic Archer
Zap Magic Archer
Zap
Zap Rascals Magic Archer
Zap Magic Archer
Zap Magic Archer

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