My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Tombstone Flying Machine Inferno Dragon
Zap
Tombstone Flying Machine Inferno Dragon
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Tombstone Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Electro Wizard Inferno Dragon
Fireball
Tombstone Flying Machine Electro Wizard Inferno Dragon
Poison
Tombstone Flying Machine Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Mini P.E.K.K.A Flying Machine Electro Wizard Inferno Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tombstone Mini P.E.K.K.A Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Flying Machine Golem
Tombstone
Mini P.E.K.K.A
Zap Lightning Golem Electro Wizard
Flying Machine
Zap Golem
Lightning
Golem Mini P.E.K.K.A
Golem
Lightning Zap Mini P.E.K.K.A Flying Machine Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Golem
Inferno Dragon

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Electro Wizard Tombstone Flying Machine Inferno Dragon
Tombstone
Zap Flying Machine Electro Wizard Inferno Dragon
Mini P.E.K.K.A
Zap Electro Wizard
Flying Machine
Zap Tombstone Electro Wizard
Lightning
Golem
Electro Wizard
Zap Mini P.E.K.K.A Tombstone Flying Machine Inferno Dragon
Inferno Dragon
Zap Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Flying Machine Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Tombstone Flying Machine Electro Wizard
Mini P.E.K.K.A Tombstone Lightning Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Tombstone Electro Wizard
Lightning Tombstone Mini P.E.K.K.A
Zap Flying Machine Electro Wizard
Lightning Electro Wizard Inferno Dragon Zap Tombstone Flying Machine
Lightning Zap Flying Machine Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tombstone
Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Tombstone Flying Machine
Inferno Dragon Zap Flying Machine Electro Wizard
Tombstone Mini P.E.K.K.A Zap Flying Machine Lightning Electro Wizard
Zap Tombstone Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tombstone Electro Wizard
Zap Mini P.E.K.K.A Lightning Electro Wizard Inferno Dragon
Tombstone Mini P.E.K.K.A Electro Wizard
Tombstone Zap Flying Machine Electro Wizard
Zap Tombstone Flying Machine Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Flying Machine Lightning Inferno Dragon
Tombstone Zap Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning Zap Electro Wizard
Tombstone Mini P.E.K.K.A Inferno Dragon
Zap Flying Machine Electro Wizard
Mini P.E.K.K.A Tombstone Flying Machine Lightning Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Lightning Electro Wizard Tombstone Mini P.E.K.K.A Flying Machine Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Mini P.E.K.K.A Flying Machine
Lightning Zap Electro Wizard
Mini P.E.K.K.A Lightning Tombstone
Flying Machine
Tombstone Electro Wizard Zap Mini P.E.K.K.A Flying Machine Lightning Inferno Dragon
Zap Mini P.E.K.K.A Flying Machine Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Zap Flying Machine Electro Wizard
Lightning Flying Machine
Lightning Flying Machine
Zap
Zap Flying Machine
Flying Machine
Zap Flying Machine Lightning
Zap Flying Machine Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Zap Flying Machine Electro Wizard
Lightning Zap Flying Machine
Flying Machine Lightning
Lightning Flying Machine
Lightning Zap Flying Machine
Lightning Zap Flying Machine
Lightning Flying Machine
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Flying Machine Electro Wizard
Lightning Zap Flying Machine
Lightning
Lightning
Lightning
Lightning Zap Flying Machine
Zap
Inferno Dragon
Zap Flying Machine Lightning Electro Wizard
Lightning Zap Flying Machine
Lightning Zap
Lightning Zap Flying Machine Electro Wizard
Zap Lightning Electro Wizard Flying Machine
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Tombstone Flying Machine
Lightning Zap Flying Machine Electro Wizard
Lightning Mini P.E.K.K.A Flying Machine Electro Wizard
Zap Flying Machine Lightning
Lightning Zap
Flying Machine
Zap Flying Machine Lightning Electro Wizard
Zap Flying Machine Lightning Electro Wizard
Lightning Zap Flying Machine Electro Wizard

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